Texture Only

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(ShaderLab - Texture Only.shader)
(ShaderLab - Texture Only.shader)
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==ShaderLab - Texture Only.shader==
 
==ShaderLab - Texture Only.shader==
<shaderlab>Shader "Texture Only" {
+
<shaderlab>Shader "Texture Only"{
 
 
Properties
+
Properties {
{
+
 
_MainTex ("Texture", 2D) = ""
 
_MainTex ("Texture", 2D) = ""
 
}
 
}
  
SubShader
+
SubShader {
{
+
Pass {SetTexture[_MainTex]}
Pass
+
{
+
SetTexture[_MainTex]
+
}
+
 
}
 
}
  
 
}</shaderlab>
 
}</shaderlab>

Revision as of 01:59, 21 October 2010

Author: Jessy

Description

This is a seriously simple shader. It just textures your model with a single map, exactly how you painted it. No lights, no tinting; it's your job to make it look good in a painting app, when you use this!  :-D

Usage

Drag a single texture onto the material's only variable slot.


Click here for a zip file that includes this shader.

ShaderLab - Texture Only.shader

<shaderlab>Shader "Texture Only"{

Properties { _MainTex ("Texture", 2D) = "" }

SubShader { Pass {SetTexture[_MainTex]} }

}</shaderlab>

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