Texture Only

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Line 16: Line 16:
 
<shaderlab>Shader "Texture Only" {
 
<shaderlab>Shader "Texture Only" {
 
 
Properties  
+
Properties {_MainTex ("Texture", 2D) = ""}
{
+
_MainTex ("Texture", 2D) = ""
+
}
+
  
SubShader
+
SubShader {Pass {SetTexture[_MainTex]} }
{
+
Pass
+
{
+
SetTexture [_MainTex]
+
}
+
}
+
  
 
}</shaderlab>
 
}</shaderlab>

Revision as of 17:25, 13 February 2010

Author: Jessy

Description

This is a seriously simple shader. It just textures your model with a single map, exactly how you painted it. No lights, no tinting; it's your job to make it look good in a painting app, when you use this!  :-D

Usage

Drag a single texture onto the material's only variable slot.


Click here for a zip file that includes this shader.

ShaderLab - Texture Only.shader

<shaderlab>Shader "Texture Only" {

Properties {_MainTex ("Texture", 2D) = ""}

SubShader {Pass {SetTexture[_MainTex]} }

}</shaderlab>

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