Texture Only
From Unify Community Wiki
(Difference between revisions)
(New page: Author: Jessy ==Description== This is a seriously simple shader. It just textures your model with a single map, exactly how you painted it. No lights, no tinting; it's your job to make...) |
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==Description== | ==Description== | ||
− | This is a seriously simple shader. It just textures your model with a single map, exactly how you painted it. No lights, no tinting; it's your job to make it look good, when you use this! :-D | + | This is a seriously simple shader. It just textures your model with a single map, exactly how you painted it. No lights, no tinting; it's your job to make it look good in a painting app, when you use this! :-D |
==Usage== | ==Usage== |
Revision as of 20:13, 12 November 2009
Author: Jessy
Description
This is a seriously simple shader. It just textures your model with a single map, exactly how you painted it. No lights, no tinting; it's your job to make it look good in a painting app, when you use this! :-D
Usage
Drag a single texture onto the material's only variable slot.
ShaderLab - Texture Only.shader
<shaderlab>Shader "Texture Only" {
Properties { _MainTex ("Texture", 2D) = "" }
SubShader { Pass { SetTexture [_MainTex] } }
}</shaderlab>