Talk:TakeScreenshot

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Revision as of 20:51, 12 August 2006 by Hayden (Talk | contribs)

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Can't the script be simplified a bit by just using Input.GetKeyDown()? It will only return true on up->down transition and you won't have to track it manually. NeARAZ 08:02, 12 August 2006 (GMT)

Ah. Yes. Thanks for pointing that out. I'd simply missed that function when reading the Unity docs. I'll post the improved version of the script now. Hayden

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