From Unify Community Wiki
Revision as of 12:43, 12 February 2015 by Smoke fumus (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Nice script! But one thing I noticed is that running in a diagonal direction (x and z) the character moves faster than just running in the x direction.

This project appears a bit dodgy. If you run into the blocks you seem to trigger like a current effect, where the player continues to get sucked in one direction. Please test.


I just needed it in C#, so I uploaded the translated script, I hope that's all right ^^


Ground collision detection method is awful. Once you stick yourself to the wall - you can be sure you'll keep stuck to it. Not only that but if you have slopes - you're screwed. Replace it onto raycasting with distance check, say 0.15f/0.5f off feet (depends on the height of your character)

Personal tools