Talk:MeshSerializer

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This poses a problem: if there are two copies of the scripts, they will get out of sync. Not good. Not sure what the solution is; I'd also love to get a look at the scripts without having to fire up Unity and import the files. --David Helgason
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This poses a problem: if there are two copies of the scripts, they will get out of sync. Not good. Not sure what the solution is; I'd also love to get a look at the scripts without having to fire up Unity and import the files. --[[User:Davidhelgason|Davidhelgason]] 10:27, 23 August 2006 (GMT)
 
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* IMHO, this is not to be used as a generic way of mesh interchange. That's what Collada is for, and of course anyone is free to reimplement Collada's schema parser :) This is an example of simple "dump mesh to a file and load it later". Added a note about that to file format. --[[User:NeARAZ|NeARAZ]] 11:15, 23 August 2006 (GMT)
This sounds nice, but couldn't you paste the relevant code as well? It's irritating to have to download and import the entire package if one just wants to brows the general concepts. Esp. for someone like me who likes to browse code. --[[User:KeliHlodversson|KeliHlodversson]] 09:53, 23 August 2006 (GMT)
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Latest revision as of 11:15, 23 August 2006

This poses a problem: if there are two copies of the scripts, they will get out of sync. Not good. Not sure what the solution is; I'd also love to get a look at the scripts without having to fire up Unity and import the files. --Davidhelgason 10:27, 23 August 2006 (GMT)

  • IMHO, this is not to be used as a generic way of mesh interchange. That's what Collada is for, and of course anyone is free to reimplement Collada's schema parser :) This is an example of simple "dump mesh to a file and load it later". Added a note about that to file format. --NeARAZ 11:15, 23 August 2006 (GMT)
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