We are hoping freyr can use his kungfu and fix some of the remaining bugs in the php c# parsing code.
Freyr has combined the C# and the python highlighter into a Boo one.... also with automatic links to msdn and otee.dk
Shader highlighting has been added.
Don't use tabs in the code examples, as the output code will overlap sometimes and look ugly (only in safari)
Thanks to Jeff we now have image uploads. We shouldn't go nuts on them and tax his graciously donated server power for this wiki. The Upload file is in the toolbox on the left. There is a sample in the Blender tips page.
Call for Article Requests!
Your ideas are appreciated.--Aarku 21:55, 24 April 2006 (GMT)
- How about creating a section for creating assets utilizing other programs? Or is this only for direct Unity stuff? --AGhost
- No, any requests will do. I, however, am only most useful for audio, Photoshop, or programming stuff. --Aarku 11:01, 26 April 2006 (GMT)
- I think some articles on basic scripting, best practices for coding, etc. would be the most helpful. I've had a hard time figuring out how to use Unity's objects correctly.
Sorry for your time.... Why i can't see images on this resource? My Browser is: Opera. Thank you.
Neither setting a Live Bookmark in Firefox nor clicking on the rss and / or atom links from [New Pages] appears to function; both give an error. Can I help fix this? /me loves RSS
- RSS now fixed. Was a leading space in GeSHiHighlight.php (Keli, watch those leading spaces!). This sort of silly thing should be fixed in php6.
New Material Archive
Could we add a material archive? This could include render materials, but I think more importantly, it should include physics materials. Although physicMaterials are fairly simple to put together, tweaking to get the values just right to be realistic is a pain and having a resource of correct materials to base your created materials off of would really help. Thanks. -Slippyd 17:57, 31 March 2007 (PDT)
- Sounds good to me. --Aarku 11:47, 1 April 2007 (PDT)