Talk:Main Page

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(New Material Archive)
(New Material Archive: added comment on my post)
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Could we add a material archive? This could include render materials, but I think more importantly, it should include physics materials. Although physicMaterials are fairly simple to put together, tweaking to get the values just right to be realistic is a pain and having a resource of correct materials to base your created materials off of would really help. Thanks. -[[User:Slippyd|Slippyd]] 17:57, 31 March 2007 (PDT)
 
Could we add a material archive? This could include render materials, but I think more importantly, it should include physics materials. Although physicMaterials are fairly simple to put together, tweaking to get the values just right to be realistic is a pain and having a resource of correct materials to base your created materials off of would really help. Thanks. -[[User:Slippyd|Slippyd]] 17:57, 31 March 2007 (PDT)
 
*Sounds good to me. --[[User:Aarku|Aarku]] 11:47, 1 April 2007 (PDT)
 
*Sounds good to me. --[[User:Aarku|Aarku]] 11:47, 1 April 2007 (PDT)
 +
** If no one states any complaints, I think I will start adding some render materials and physics materials that seem to be pretty basic and useful (in a couple weeks after I'm done with this project deadline). It is a wiki, afterall. -[[User:Slippyd|Slippyd]] 13:21, 6 April 2007 (PDT)

Revision as of 20:21, 6 April 2007

Current Status:

Syntax highlighting isnt perfect yet. Freyr has made some great modifications that allow linking to documentation(msdn AND unity) for csharp. We are currently working on adding Unity documentation linking from javascript code as well.

We are hoping freyr can use his kungfu and fix some of the remaining bugs in the php c# parsing code.

Freyr has combined the C# and the python highlighter into a Boo one.... also with automatic links to msdn and otee.dk

Shader highlighting has been added.

Don't use tabs in the code examples, as the output code will overlap sometimes and look ugly (only in safari)

Contents

Image Uploads!

Thanks to Jeff we now have image uploads. We shouldn't go nuts on them and tax his graciously donated server power for this wiki. The Upload file is in the toolbox on the left. There is a sample in the Blender tips page.

Call for Article Requests!

Your ideas are appreciated.--Aarku 21:55, 24 April 2006 (GMT)

  • How about creating a section for creating assets utilizing other programs? Or is this only for direct Unity stuff? --AGhost
No, any requests will do. I, however, am only most useful for audio, Photoshop, or programming stuff. --Aarku 11:01, 26 April 2006 (GMT)
  • I think some articles on basic scripting, best practices for coding, etc. would be the most helpful. I've had a hard time figuring out how to use Unity's objects correctly.

Small problem...

Sorry for your time.... Why i can't see images on this resource? My Browser is: Opera. Thank you.

RSS working?

Neither setting a Live Bookmark in Firefox nor clicking on the rss and / or atom links from [New Pages] appears to function; both give an error. Can I help fix this? /me loves RSS

- RSS now fixed. Was a leading space in GeSHiHighlight.php (Keli, watch those leading spaces!). This sort of silly thing should be fixed in php6.

New Material Archive

Could we add a material archive? This could include render materials, but I think more importantly, it should include physics materials. Although physicMaterials are fairly simple to put together, tweaking to get the values just right to be realistic is a pain and having a resource of correct materials to base your created materials off of would really help. Thanks. -Slippyd 17:57, 31 March 2007 (PDT)

  • Sounds good to me. --Aarku 11:47, 1 April 2007 (PDT)
    • If no one states any complaints, I think I will start adding some render materials and physics materials that seem to be pretty basic and useful (in a couple weeks after I'm done with this project deadline). It is a wiki, afterall. -Slippyd 13:21, 6 April 2007 (PDT)
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