Talk:BloomEffect

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I see that the basic blur is copied from the standard Blur effect in Unity. Well - the standard Blur in Unity is slightly wrong (but we'll fix it in the next release)! It tries to do a pyramid filter Masaki Kawase style, but does not fully do it - so to get large blurs you require lots of iterations instead of 3 or 4.

Try this:

  • add int iteration parameter to FourTapCone
    • inside, calculate offsets like: float offsetX = (.5F+iteration) / (float)source.width; and the same for offsetY.
  • when calling FourTapCone from OnRenderImage, pass i as the iteration parameter.
  • try something like 5 iterations and observe the difference :)

Wow!

What a difference! Thanks a lot, Aras --Aarku 06:36, 9 May 2006 (GMT)

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