Spline controller mk2
This is particial rework of Hermite Spline controller which you can find here: Hermite_Spline_Controller
Main changes are:
- Visual editor: Ugly method of checking for children inside of spline root was removed, and instead visual Hinges were added to make it similar to iTweenPath editor.
- Added SplineInterpolatorMK2 with static IEnumerator for fast calls within body of spawning script. Now you can either use old method of assigning spline to object or use something like this:
StartCoroutine(SplineInterpolatorMK2.InMov(GameObject targetSplineControllerObject.GetComponent<SplineController>(), gameObject prefab, Callback void Callback(GameObject obj)));
And it will start coroutine which will move desired object along spline.
Extract to your Assets folder, assign spline controller to empty object, add nodes. Then either add object controlled by spline as child/add mesh filter or turn off AutoStartPath and use Co-routine method described above from within your own script.
- You need to manuualy set quaternions W to 1.
- Scale currently ignored