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Create the page "Bump Mapping" on this wiki!
- [[Category: Bump Mapping]] Use this shader to have a bump mapped mesh that modulates between original texture color and "alpha color"12 KB (1,380 words) - 21:56, 17 January 2012
- ... simultaneously into tangent space normal maps, even when using dissimilar mapping and shading techniques on the hi-resolution source (multiple UVs, various o5 KB (782 words) - 00:57, 14 June 2010
- Right now the built in terrain shader doesn’t support specular or bump mapping. But there is a trick to replace the built in shaders:54 KB (8,866 words) - 23:14, 14 October 2012
- If bump-mapping is not used, then storing tangents is a waste of space. By default tangents15 KB (1,920 words) - 20:52, 10 January 2012
- [[Image:Rim_bumpspec.jpg|thumb|Bump/spec without rim light]] [[Image:Rim_bumpspecrim.jpg|thumb|Bump/spec with rim light!]]4 KB (414 words) - 21:56, 17 January 2012
- // Calculates UV offset for parallax bump mapping17 KB (2,216 words) - 18:15, 26 June 2012