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  • [[Category: Bump Mapping]] Use this shader to have a bump mapped mesh that modulates between original texture color and "alpha color"
    12 KB (1,380 words) - 21:56, 17 January 2012
  • ... simultaneously into tangent space normal maps, even when using dissimilar mapping and shading techniques on the hi-resolution source (multiple UVs, various o
    5 KB (782 words) - 00:57, 14 June 2010
  • Right now the built in terrain shader doesn’t support specular or bump mapping. But there is a trick to replace the built in shaders:
    54 KB (8,866 words) - 23:14, 14 October 2012
  • If bump-mapping is not used, then storing tangents is a waste of space. By default tangents
    15 KB (1,920 words) - 20:52, 10 January 2012
  • [[Image:Rim_bumpspec.jpg|thumb|Bump/spec without rim light]] [[Image:Rim_bumpspecrim.jpg|thumb|Bump/spec with rim light!]]
    4 KB (414 words) - 21:56, 17 January 2012
  • // Calculates UV offset for parallax bump mapping
    17 KB (2,216 words) - 18:15, 26 June 2012

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