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  • ...sed on my – I have to admit: few – experiences with Unity’s built in terrain engine. I have tried to proof as many of my statements as possible but I c ... becoming some kind of central knowledge database for all questions on the terrain engine.
    54 KB (8,866 words) - 23:14, 14 October 2012
  • ...rrow, the old lightmap appears as a child). When I turn off the light, the terrain goes dark; not using the new blended lightmap. What am I missing here? (als
    739 B (117 words) - 14:12, 12 May 2010
  • File:Two Layer Terrain.zip
    (2 KB) - 19:52, 12 November 2009
  • Generate a lightmap for your terrain that has beautiful soft tree shadows and maybe looks a little uglier becaus Access it through the Terrain menu as "CustomLightmap...". after you finish writing the scripts belo
    11 KB (1,082 words) - 20:48, 10 January 2012
  • 600 B (105 words) - 23:19, 3 July 2010

Page text matches

  • ****Terrain
    14 KB (2,338 words) - 20:12, 12 April 2016
  • ...here the raycast hit. It is useful for placing a lot of items on top of a terrain.
    2 KB (194 words) - 20:45, 10 January 2012
  • I want to contribute terrain scripts I made to use real world satellite data. What section should I post
    1 KB (228 words) - 13:55, 2 November 2013
  • .... Also make the branch slightly longer so it extends a little bit into the terrain. This will help with reducing lod artifacts from the terrain being simplified when far away.
    5 KB (810 words) - 14:38, 14 May 2007
  • == Importing a Terrain Heightmap == Getting a terrain heightmap exported properly can be a bit confusing. Hopefully this will he
    3 KB (494 words) - 07:49, 5 January 2014
  • [[Image:LayerShader.jpg|thumb|100px|Terrain using the shader]] See also: [[TerrainFourLayer]], which blends four terrain textures, and [[TerrainTwoLayerBumped]] shader, which adds bumpmapping.
    4 KB (441 words) - 21:56, 17 January 2012
  • *[[TerrainFourLayerToon]] - A terrain shader similar to [[TerrainFourLayer]], but designed for games that use Uni === Terrain ===
    13 KB (1,831 words) - 10:08, 3 August 2016
  • [[Image:TerrainTwoLayerBumped.jpg|thumb|Two layer bumpmapped terrain]] <syntaxhighlight lang="shaderlab">Shader "Terrain/TwoLayer Bumped" {
    9 KB (918 words) - 21:56, 17 January 2012
  • *[[CreateTerrainBaseboards]] - Creates baseboards for a Terrain. *[[NeoLightMapExport]] - A Wizard to export lightmap from your terrain and save it in .png file.
    4 KB (623 words) - 22:54, 31 January 2014
  • ...ated to process than if those spheres were laying far from each other on a terrain.
    11 KB (1,810 words) - 22:19, 12 April 2013
  • * [[Terrain tutorial]] - getting more out of the built in terrain engine
    4 KB (604 words) - 17:00, 7 May 2019
  • ...a plane with more than 2 faces because this is the typical setup of e.g. a terrain.
    8 KB (1,344 words) - 19:26, 19 October 2009
  • ...p://www.wolfquest.org/ WolfQuest learning game]. Now a part of Unity 2.0's terrain system.
    1 KB (213 words) - 16:31, 23 May 2014
  • ... to ship a bunch of tiling splat textures with which users can paint their terrain. While it's possible to just take a picture of the ground, remove the light
    1 KB (222 words) - 23:07, 21 October 2006
  • <syntaxhighlight lang="shaderlab">Shader "Terrain/Four Layer" {
    2 KB (241 words) - 21:56, 17 January 2012
  • ... particularly important in 2.0, where you want to match colors between the terrain textures and detail objects).
    3 KB (455 words) - 19:45, 3 September 2011
  • ...for realistic figure posing and animation combined with advanced modeling, terrain-building, physics, and rendering that is readily compatible with such a lar
    1 KB (207 words) - 12:37, 20 April 2012
  • <syntaxhighlight lang="shaderlab">Shader "Terrain/Four Layer Diffuse Fast" {
    8 KB (875 words) - 21:56, 17 January 2012
  • <syntaxhighlight lang="shaderlab">Shader "Terrain/Four Layer VertexLit 2Pass" {
    3 KB (430 words) - 21:56, 17 January 2012
  • ...ter. (See also [[Object2Terrain]], which converts a mesh object to a Unity terrain.) ...se the active terrain (if any). Select '''Export To Obj...''' from the '''Terrain''' menu, and in the resulting window, select whether you want the object to
    14 KB (1,504 words) - 04:32, 17 August 2014

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