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  • No keyboard shortcut can be used to take screenshot in Unity 3.5.6 @ Windows. Using script from menu is fine.
    662 B (104 words) - 14:14, 9 November 2012
  • [[Image:Phoenix final test.jpg|thumb|Ancient screenshot of Phoenix Final]]''Insert gobs of incomprehensible delegate-heavy C# AI co [[Image:Rail shooter screenshot.jpg|thumb|A more recent project.]]
    1 KB (169 words) - 23:44, 15 January 2012
  • ...phics software. Default size is 1024x1024, which may require more than one screenshot.
    817 B (131 words) - 20:45, 8 December 2018
  • [[Category: Screenshot]] public static string fileName = "Editor Screenshot ";
    1 KB (157 words) - 20:47, 10 January 2012
  • *[[TakeScreenshotInEditor]] - Takes a screenshot of the current game view and places it in the root level of your project.
    4 KB (623 words) - 22:54, 31 January 2014
  • // By default, screenshot files are placed next to the executable bundle -- we don't want this in a // Check for screenshot key each frame
    3 KB (377 words) - 20:47, 10 January 2012
  • // Capture the screenshot // Capture the screenshot
    3 KB (427 words) - 01:09, 18 March 2014
  • 1. Create your GUI hierarchy (look at the first screenshot for an example) - the top object should ideally be a 'Panel' type. ...e GUIText object a child to your textbox GUITexture (you can check the 2nd screenshot to see how its done)
    17 KB (1,845 words) - 20:45, 10 January 2012
  • [[Category: Screenshot]] ... you take "3D Screenshots" of a specified object using the Game View. A 3D Screenshot is special type of movie that gives a "bullet-time" type camera rotation ef
    4 KB (626 words) - 20:47, 10 January 2012
  • File:FileBrowser.png
    Screenshot of how the FileBrowser script could look.
    (451 × 401 (20 KB)) - 21:10, 2 October 2008
  • ... transfer script to work, you must select two mesh objects as shown in the screenshot, and rightclick to select TransferUVs.
    1,017 B (175 words) - 21:07, 5 October 2008
  • File:UVTransfer.png
    Screenshot of UVTransfer in use
    (356 × 450 (53 KB)) - 20:54, 5 October 2008
  • File:SelectListNested.png
    Screenshot of how SelectList could be used to create nested select lists.
    (275 × 363 (22 KB)) - 17:59, 10 November 2008
  • == Screenshot ==
    17 KB (1,450 words) - 20:45, 10 January 2012
  • File:Changetextureimportsettings.jpg
    Screenshot from the iPhone editor script Changetextureimportsettings
    (600 × 187 (153 KB)) - 08:55, 16 January 2009
  • File:Unitypaint2.png
    Unitypaint screenshot
    (624 × 403 (57 KB)) - 15:36, 12 May 2009
  • == Screenshot ==
    1 KB (143 words) - 20:53, 10 January 2012
  • == Screenshot ==
    19 KB (1,707 words) - 15:59, 20 February 2014
  • Please add a screenshot of this shader in action... Thanks! --[[User:Casemon|Joe @ ByDesign Games]]
    529 B (79 words) - 21:44, 21 January 2013
  • Please add a screenshot of this shader in action... Thanks! --[[User:Casemon|Joe @ ByDesign Games]]
    127 B (18 words) - 18:43, 26 August 2009

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