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  • ...cript'), and place it in a location where your text editor will be able to find it.
    1,009 B (158 words) - 20:57, 10 January 2012
  • -Find the default camera in the scene<br> //added auto-find main camera
    4 KB (581 words) - 17:30, 15 September 2018
  • ...ial&sourceid=navclient-ff&ie=UTF-8&rlz=1B3GGGL_enVN311VN311 Easiest way to find tutorial about Maya]<br> * ... and many other things you will find out when using Unity
    3 KB (470 words) - 00:34, 15 October 2011
  • var X = parseInt(Mathf.Floor(x)) & 255; // FIND UNIT CUBE THAT x -= Mathf.Floor(x); // FIND RELATIVE X,Y,Z
    5 KB (540 words) - 04:01, 23 October 2012
  • In this section you'll find a large assortment of sample scripts and code snippets contributed by membe
    1 KB (162 words) - 20:29, 14 November 2018
  • *[[FindObjects]] - Find objects by name or attached component type. *[[FindGameObjects]] - Find game objects in the scene or project and filter the results by layer, tag,
    4 KB (623 words) - 22:54, 31 January 2014
  • ...ve more objects that need to be masked than objects that do not, you might find it useful to attach the SetRenderQueue script to the masks themselves, and
    3 KB (393 words) - 21:12, 16 May 2013
  • * If in [ Web Forum ] : find the best forum section but search first, save those searches for reference * Don't post all your code and expect someone to read the rest of it to find your problem.
    9 KB (1,574 words) - 17:14, 7 May 2019
  • ...ture unless you know it is a bottleneck. Always profile your game first to find out where the bottlenecks are. [http://developer.apple.com/tools/performanc ...ossible, but they still have to search through all the relevant objects to find the one you want. The most important thing is to avoid calling search meth
    11 KB (1,810 words) - 22:19, 12 April 2013
  • // Find a folder that doesn't exist yet by appending numbers! // Find a folder that doesn't exist yet by appending numbers!
    3 KB (427 words) - 01:09, 18 March 2014
  • * you'll need the Vegetation 2-pass shader for these to look correct. Find it [http://www.unifycommunity.com/wiki/index.php?title=VegetationTwoPass he
    4 KB (664 words) - 23:22, 21 November 2006
  • *Open the Cubetexture and with a close look you will find one pixel wide lines between the sides of the cube.
    8 KB (1,344 words) - 19:26, 19 October 2009
  • " alert('Could not find Unity plugin. Cookies will not be loaded'); " +
    5 KB (616 words) - 20:52, 10 January 2012
  • // Find smaller of the two sets, iterate over it // Find items in set1 that aren't in set2. Then find
    5 KB (647 words) - 20:47, 10 January 2012
  • // Skip over dead points to find the new head
    26 KB (2,776 words) - 14:51, 23 April 2016
  • ...re out what type something is. Each has it's up and downsides, and you can find out more [http://en.wikipedia.org/wiki/Type_system here (check out the Dyna ...o store? The answer is whatever the language uses for the default. You can find the default storage for types in the language references. Now sometimes the
    21 KB (3,491 words) - 23:16, 1 December 2012
  • //find the first mesh attached to the GameObject
    4 KB (461 words) - 20:53, 10 January 2012
  • You can cast a ray from the camera to the location of a mouse click to find the texture coordinate of a click. You can then pass that to the plugin, bu
    6 KB (875 words) - 20:45, 10 January 2012
  • [[Category: Find]] This editor script adds a Find function to the GameObject menu. It allows you to search active objects by
    6 KB (603 words) - 20:45, 10 January 2012
  • // find out the reflection plane: position and normal in world space
    9 KB (945 words) - 21:56, 17 January 2012

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