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Create the page "Screenshot" on this wiki!
- ...phics software. Default size is 1024x1024, which may require more than one screenshot.817 B (131 words) - 20:45, 8 December 2018
- [[Category: Screenshot]] public static string fileName = "Editor Screenshot ";1 KB (157 words) - 20:47, 10 January 2012
- *[[TakeScreenshotInEditor]] - Takes a screenshot of the current game view and places it in the root level of your project.4 KB (623 words) - 22:54, 31 January 2014
- // By default, screenshot files are placed next to the executable bundle -- we don't want this in a // Check for screenshot key each frame3 KB (377 words) - 20:47, 10 January 2012
- // Capture the screenshot // Capture the screenshot3 KB (427 words) - 01:09, 18 March 2014
- 1. Create your GUI hierarchy (look at the first screenshot for an example) - the top object should ideally be a 'Panel' type. ...e GUIText object a child to your textbox GUITexture (you can check the 2nd screenshot to see how its done)17 KB (1,845 words) - 20:45, 10 January 2012
- [[Category: Screenshot]] ... you take "3D Screenshots" of a specified object using the Game View. A 3D Screenshot is special type of movie that gives a "bullet-time" type camera rotation ef4 KB (626 words) - 20:47, 10 January 2012
- ... transfer script to work, you must select two mesh objects as shown in the screenshot, and rightclick to select TransferUVs.1,017 B (175 words) - 21:07, 5 October 2008
- == Screenshot ==17 KB (1,450 words) - 20:45, 10 January 2012
- == Screenshot ==1 KB (143 words) - 20:53, 10 January 2012
- == Screenshot ==19 KB (1,707 words) - 15:59, 20 February 2014
- ==Screenshot==7 KB (905 words) - 20:53, 10 January 2012
- ...an image, so the button and list can have associated icons if desired (see screenshot at the top of this article).26 KB (2,897 words) - 23:51, 8 January 2015
- [[Image:tile-selector_screenshot2.png|A screenshot]]10 KB (1,147 words) - 20:47, 10 January 2012
- == Example Screenshot ==2 KB (259 words) - 22:10, 3 November 2010
- [[File:JiggleBone-screenshot.jpg]]<br> ...point to a target point, then we orient the bone to the dynamic point. The screenshot above illustrates this.7 KB (997 words) - 20:45, 10 January 2012
- *[[ScreenShotMovie]] - Captures a screenshot sequence for use when making a movie *[[ScreenCapture]] - Captures a screenshot using any of the three capture methods, either synchronously or asynchronou8 KB (1,314 words) - 15:18, 25 July 2019
- *[[Take3DScreenshot]] - Take a "3d screenshot"; a series of screenshots captured while rotating around a given object. Us16 KB (2,352 words) - 22:39, 5 November 2018
- ...ShaderSuggestedSettings.png|thumb|200px|Suggested settings to produce this screenshot.]] ...ackage with the shaders, textures, and a camera script for reproducing the screenshot at right.7 KB (860 words) - 05:50, 5 July 2012
- ...shot from the user's computer showing the bug attached to the report and a screenshot showing how it runs in windows.<BR>5 KB (778 words) - 04:01, 27 February 2013
- ...ptureScreenshot, Texture2D.ReadPixels, or RenderTextures) to obtain a game screenshot. If you're simply saving the image to file, you can also choose to have the Texture2D screenShot = GetScreenshot(CaptureMethod.RenderToTex_Synch);8 KB (759 words) - 04:10, 30 March 2013
- ...Q/2KZei78la48/w958-h766-no/Screenshot+from+2014-07-04+11%253A50%253A51.png Screenshot of a empty scene with a cube]23 KB (3,658 words) - 21:43, 7 February 2019
- Screenshot bellow show difference between them.11 KB (1,178 words) - 17:20, 13 January 2014
- == Screenshot == [[Image:screenshot-of-create-yourscriptableobject-menu-item.png]]2 KB (272 words) - 14:25, 16 October 2014
- == Screenshot == [[Image:screenshot-of-classtypereference-property-drawer.png]]3 KB (399 words) - 16:18, 20 November 2014