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  • [[Category:ScriptableObject]]
    6 KB (804 words) - 15:04, 19 January 2013
  • [[Category:ScriptableObject]]
    13 KB (1,096 words) - 16:23, 1 February 2014
  • [[Category:ScriptableObject]]
    15 KB (1,194 words) - 16:24, 1 February 2014
  • [[Category:ScriptableObject]]
    4 KB (476 words) - 07:31, 9 September 2013
  • [[Category:ScriptableObject]]
    9 KB (895 words) - 07:32, 9 September 2013
  • ... (which means that classes that do not extend MonoBehaviour have to extend ScriptableObject.) Since both the editor window and editor extension extend ScriptableObject they exhibit the same behaviour as a MonoBehaviour component with [ExecuteI
    7 KB (1,111 words) - 12:45, 1 November 2013
  • [[Category:ScriptableObject]]
    4 KB (374 words) - 08:46, 6 December 2013
  • [[Category:ScriptableObject]]
    1 KB (184 words) - 10:51, 27 January 2014
  • public class StoredEditorData : ScriptableObject{ StoredEditorData storedEditorData = (StoredEditorData)ScriptableObject.CreateInstance("StoredEditorData");
    12 KB (1,404 words) - 09:29, 12 March 2014
  • [[Category: ScriptableObject]]
    3 KB (325 words) - 17:57, 12 May 2014
  • [[Category:ScriptableObject]]
    7 KB (661 words) - 04:59, 16 August 2014
  • [[Category: Editor Scripts]][[Category: C Sharp]][[Category: ScriptableObject]] ...f adding a menu item which can be used to create an asset file for a <code>ScriptableObject</code> type class. As with the original topic the asset is uniquely named a
    2 KB (272 words) - 14:25, 16 October 2014
  • [[Category:ScriptableObject]]
    7 KB (702 words) - 19:07, 19 November 2014
  • public class MyAsset : ScriptableObject { var newInstance = ScriptableObject.CreateInstance<MyAsset>();
    8 KB (774 words) - 09:15, 6 September 2016
  • public class Example : ScriptableObject { public abstract class SerializableKeyValueTemplate<K, V> : ScriptableObject {
    19 KB (1,580 words) - 13:09, 20 September 2016
  • public class ConfigAsset : ScriptableObject {
    3 KB (288 words) - 12:23, 2 April 2017
  • private ScriptableObject[] assetObjects; private ScriptableObject[] orphanObjects;
    15 KB (1,087 words) - 12:49, 19 April 2017
  • AssetDatabase.CreateAsset( ScriptableObject.CreateInstance< BuildInfos >(), $"Assets/{ BuildInfos.DEF_LOCATION }/{ Buil public class BuildInfos : ScriptableObject
    5 KB (366 words) - 19:34, 6 July 2020

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