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  • ...cript'), and place it in a location where your text editor will be able to find it.
    1,009 B (158 words) - 20:57, 10 January 2012
  • -Find the default camera in the scene<br> //added auto-find main camera
    4 KB (581 words) - 17:30, 15 September 2018
  • ...ial&sourceid=navclient-ff&ie=UTF-8&rlz=1B3GGGL_enVN311VN311 Easiest way to find tutorial about Maya]<br> * ... and many other things you will find out when using Unity
    3 KB (470 words) - 00:34, 15 October 2011
  • var X = parseInt(Mathf.Floor(x)) & 255; // FIND UNIT CUBE THAT x -= Mathf.Floor(x); // FIND RELATIVE X,Y,Z
    5 KB (540 words) - 04:01, 23 October 2012
  • In this section you'll find a large assortment of sample scripts and code snippets contributed by membe
    1 KB (162 words) - 20:29, 14 November 2018
  • *[[FindObjects]] - Find objects by name or attached component type. *[[FindGameObjects]] - Find game objects in the scene or project and filter the results by layer, tag,
    4 KB (623 words) - 22:54, 31 January 2014
  • ...ve more objects that need to be masked than objects that do not, you might find it useful to attach the SetRenderQueue script to the masks themselves, and
    3 KB (393 words) - 21:12, 16 May 2013
  • * If in [ Web Forum ] : find the best forum section but search first, save those searches for reference * Don't post all your code and expect someone to read the rest of it to find your problem.
    9 KB (1,574 words) - 17:14, 7 May 2019
  • ...ture unless you know it is a bottleneck. Always profile your game first to find out where the bottlenecks are. [http://developer.apple.com/tools/performanc ...ossible, but they still have to search through all the relevant objects to find the one you want. The most important thing is to avoid calling search meth
    11 KB (1,810 words) - 22:19, 12 April 2013
  • // Find a folder that doesn't exist yet by appending numbers! // Find a folder that doesn't exist yet by appending numbers!
    3 KB (427 words) - 01:09, 18 March 2014
  • * you'll need the Vegetation 2-pass shader for these to look correct. Find it [http://www.unifycommunity.com/wiki/index.php?title=VegetationTwoPass he
    4 KB (664 words) - 23:22, 21 November 2006
  • *Open the Cubetexture and with a close look you will find one pixel wide lines between the sides of the cube.
    8 KB (1,344 words) - 19:26, 19 October 2009
  • " alert('Could not find Unity plugin. Cookies will not be loaded'); " +
    5 KB (616 words) - 20:52, 10 January 2012
  • // Find smaller of the two sets, iterate over it // Find items in set1 that aren't in set2. Then find
    5 KB (647 words) - 20:47, 10 January 2012
  • // Skip over dead points to find the new head
    26 KB (2,776 words) - 14:51, 23 April 2016
  • ...re out what type something is. Each has it's up and downsides, and you can find out more [http://en.wikipedia.org/wiki/Type_system here (check out the Dyna ...o store? The answer is whatever the language uses for the default. You can find the default storage for types in the language references. Now sometimes the
    21 KB (3,491 words) - 23:16, 1 December 2012
  • //find the first mesh attached to the GameObject
    4 KB (461 words) - 20:53, 10 January 2012
  • You can cast a ray from the camera to the location of a mouse click to find the texture coordinate of a click. You can then pass that to the plugin, bu
    6 KB (875 words) - 20:45, 10 January 2012
  • [[Category: Find]] This editor script adds a Find function to the GameObject menu. It allows you to search active objects by
    6 KB (603 words) - 20:45, 10 January 2012
  • // find out the reflection plane: position and normal in world space
    9 KB (945 words) - 21:56, 17 January 2012
  • After you find the percentage all you have to is divide it by 100 to get it between 0 and
    1 KB (242 words) - 20:52, 10 January 2012
  • * You can find 3d screenshots for many popular games here: [http://www.panogames.com/ Pano
    4 KB (626 words) - 20:47, 10 January 2012
  • [[Category: Find]]
    2 KB (238 words) - 16:19, 11 December 2012
  • Now go to Finder and find the directory of TutCommon and open it. You should notice the Point.cs file
    18 KB (2,805 words) - 20:45, 10 January 2012
  • ...how successful tests only failures. So debug log show only 6 test run. To find out what is running you will have to check the code. In RunnerTestCase, the
    4 KB (621 words) - 19:06, 3 December 2013
  • /*If an edge of a cube has not been processed, find the interpolated point for GUIText guit=(GUIText) GameObject.Find("guit").guiText;
    37 KB (4,899 words) - 08:25, 5 March 2013
  • ...ctions so that, to make your game web-game-save compatible, you can simply find and replace PlayerPrefs with PlayerPrefsx. PlayerPrefsx will automatically " alert('Could not find Unity plugin. Cookies will not be loaded'); " +
    10 KB (1,137 words) - 20:52, 10 January 2012
  • ...es/plugins/BakeIKtoKey/doce/index.htm] will convert your IK into FK, but i find you still should manually create keyframes to get best results after conver
    5 KB (782 words) - 00:57, 14 June 2010
  • // find out the reflection plane: position and normal in world space
    12 KB (1,256 words) - 14:15, 24 April 2016
  • ... calling functions, e.g. System.IO.File.Open instead of just File.Open. To find documentation on the libraries, the best place is probably http://msdn.micr
    19 KB (2,861 words) - 21:20, 21 November 2018
  • ...you don't need to load any particular scene yet. In Unity's Project pane, find this texture, and single-click on it and then click on Settings. You can s ... and go to the Component menu and select Scripts -> Raycast Check, or else find the RaycastCheck script and drag it onto the enemy object. When you've don
    8 KB (1,381 words) - 19:30, 19 October 2009
  • ...the Project view to element 11 in the list (since numbering starts at 0). Find the Editor GUI script in the Inspector (you might have to scroll down), and
    3 KB (477 words) - 19:30, 19 October 2009
  • In the next four lines, we first find all GameObjects with the tag "trigger", and store that in an array of GameO ...e Project pane, and go to the Component menu and choose Scripts -> Enemy. Find the EnemyTrigger prefab in the Project pane, and drag that onto the EnemyTr
    12 KB (1,967 words) - 20:52, 10 January 2012
  • Save the script, find the EnemyTrigger prefab in the Project pane, and click on it. Go to the Co
    7 KB (1,138 words) - 20:52, 10 January 2012
  • ...ntage of the changes. Much faster and easier to debug. Generally, if you find yourself doing the same thing in code more than twice, it's a good idea to
    6 KB (1,036 words) - 20:52, 10 January 2012
  • ...his). A simple flood-fill algorithm is used for pathfinding--it's easy to find a description of the theory behind this with an internet search, if you're
    11 KB (1,868 words) - 20:52, 10 January 2012
  • One thing you'll find yourself doing almost constantly in Unity is converting between a number of
    2 KB (262 words) - 20:52, 10 January 2012
  • Note that if you forget and rename in VS, all is not lost. Just find the components in Unity, you'll see all their properties are still there bu ...k and Feel, you find Icon Overlays, and there, under Drive Types, you’ll find Network Drives is not checked. Check it, and the world is wonderful again ;
    10 KB (1,678 words) - 20:47, 10 January 2012
  • Console.WriteLine("Could not find file \"{0}\"", args[0]);
    2 KB (167 words) - 20:45, 10 January 2012
  • ...ell it what to store? The answer is whatever the default value is. You can find the default storage for types in the language references. Now sometimes the
    12 KB (2,075 words) - 00:24, 22 November 2018
  • // Find all game objects with tag Cow // just basic trigonometry to find the point x,y (enemy's location) given the angle deltay
    30 KB (4,081 words) - 20:31, 24 May 2013
  • Inspired by Yoggy's time-based trail renderer (which you can also find in this wiki), I created this one which offers a couple new features. Like
    8 KB (911 words) - 20:45, 10 January 2012
  • ... now lets you set the message level so you can go from quiet to verbose to find out what's going on (or wrong)
    15 KB (2,146 words) - 20:57, 10 January 2012
  • <b>Some questions that might help to find the right setup</b> Comparing the 3 examples shown in the images on the right you will find out:
    54 KB (8,866 words) - 23:14, 14 October 2012
  • ...one SDK and view all the developer documentation for the iPhone. You will find the links on the Apple Dev Center page. # Find the device ID of your iPhone or iPod Touch. You can find out your device's UDID using iTunes 7.7. or later. To do this, connect your
    12 KB (2,196 words) - 14:50, 4 September 2011
  • ...working on a long script it can be disorientating scrolling up and down to find various functions-often it would be easier to see the whole script at once, 2. Find the prefs file for Dreamweaver
    2 KB (332 words) - 01:51, 9 January 2009
  • ...If you pre-allocate 100 sprites and have filled up the sprite buffer, then find yourself having to create one more sprite (for a total of 101), if you have Please report all bugs you find or improvements you make to these classes by posting to [http://forum.unity
    78 KB (10,472 words) - 13:37, 22 October 2012
  • ...single texture. Put this into Assets/Editor and once compiled by Unity you find ...single texture. Put this into Assets/Editor and once compiled by Unity you find
    17 KB (1,450 words) - 20:45, 10 January 2012
  • You may find some of your character cells have blue in them, I don't know what this mean
    2 KB (350 words) - 14:15, 17 September 2011
  • you can find more info here http://arongranberg.com/unity/pathfinding
    235 B (38 words) - 12:17, 25 January 2009

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