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  • When you're working in your text editor, it can be a nuisance to have to manually switch back to Unity to test your ...r supports (probably 'script'), and place it in a location where your text editor will be able to find it.
    1,009 B (158 words) - 20:57, 10 January 2012
  • 1. In Unity, set your script editor to Dreamweaver:
    2 KB (332 words) - 01:51, 9 January 2009
  • Notepad++ is a powerful text editor based on Scintilla (which is where UniSciTE is also based from). It is avai # Change your External Script Editor to Notepad++ (In Unity, Edit> Preferences > General)
    3 KB (428 words) - 04:57, 2 April 2010
  • Notepad++ is a powerful text editor based on Scintilla (which is where UniSciTE is also based from). It is avai # Change your External Script Editor to Notepad++ (In Unity, Edit> Preferences > General)
    6 KB (959 words) - 18:21, 14 June 2014
  • Strumpy Shader Editor's author: Stramit Please post and share your Strumpy Shader Editor graphs (*.sgraph) here so others in the community may learn from and use th
    653 B (92 words) - 10:58, 30 March 2011
  • == Editor Scripts == ...NG]] - Creates a directory of PNG files from any animation you play in the editor.
    16 KB (2,352 words) - 22:39, 5 November 2018
  • It has a public string guid, variable which this editor script sets every-time I run it. As I create new items, I re-run the script
    2 KB (261 words) - 16:46, 4 July 2013
  • == Editor Scripting == ...ipts can specialise the way that a components properties are presented and Editor windows can extend this functionality further by creating custom palettes t
    7 KB (1,111 words) - 12:45, 1 November 2013
  • #REDIRECT [[Editor Scripting Detailed Overview]]
    48 B (5 words) - 12:45, 1 November 2013
  • '''''Sublime Text''''' is a popular cross-platform text and source code editor. It is extendable and its community has contributed numerous packages (plug # In Unity, change your External Script Editor to Sublime Text:
    12 KB (1,754 words) - 09:51, 13 November 2018

Page text matches

  • * [[Wizards]] - Scripts to extend the Unity editor.
    6 KB (826 words) - 11:45, 18 July 2018
  • // Ensure that the instance is destroyed when the game is stopped in the editor.
    1 KB (152 words) - 06:50, 14 November 2018
  • == My Editor script won't compile! == ...hy.Editor_Classes.html UnityEditor namespace] must be placed in the Assets/Editor folder in your project folder.
    4 KB (592 words) - 20:52, 10 January 2012
  • 1.) MonoDevelop/Visual Studio (or whatever text editor you are using) will crash, because auto-completion will try to load ''all''
    14 KB (2,338 words) - 20:12, 12 April 2016
  • Place this script in ''YourProject/Assets/Editor'' and a menu item will automatically appear in the GameObject menu after it
    2 KB (194 words) - 20:45, 10 January 2012
  • * line spacing is correct (To see this; drag and let go in the editor
    13 KB (1,602 words) - 03:38, 1 December 2015
  • * 1) Public Properties (setable in the editor)
    28 KB (3,732 words) - 20:47, 10 January 2012
  • When you're working in your text editor, it can be a nuisance to have to manually switch back to Unity to test your ...r supports (probably 'script'), and place it in a location where your text editor will be able to find it.
    1,009 B (158 words) - 20:57, 10 January 2012
  • |Editor
    4 KB (495 words) - 14:34, 4 September 2011
  • ...tton is set to "Jump" You can easily edit the name of the button from the editor, just make sure you have created a button axis with that name.
    2 KB (247 words) - 20:52, 10 January 2012
  • This editor script takes screenshots for you when you press command-control-s. The scr Place this script in ''YourProject/Assets/Editor'' and a menu item will automatically appear in the Custom menu after it is
    1 KB (157 words) - 20:47, 10 January 2012
  • * [[Array Editing]] - Undocumented features that make editing arrays in the editor less painful. * [[Quick Editor - Generate Hashes]] - An example on how to create a quick editor script to generate MD5 Hashes on a list of game objects
    4 KB (603 words) - 17:24, 7 May 2019
  • ''These scripts go in the Assets/Editor folder of your project.'' *[[Deselect]] - Sets the current selection in the editor to nothing. Deselects all.
    4 KB (623 words) - 22:54, 31 January 2014
  • There is a free Unity Editor add-in on the asset store for the IRC channel:
    9 KB (1,574 words) - 17:14, 7 May 2019
  • ...phics memory. There is no need to edit the size of textures in your image editor. You can edit the size that Unity imports the image on in each image's Set
    11 KB (1,810 words) - 22:19, 12 April 2013
  • If you need your editor scripts to have the same functionality as “Assets->Show In Explorer” ch When writing editor scripts involving [http://docs.unity3d.com/ScriptReference/EditorWindow.htm
    21 KB (2,794 words) - 05:23, 17 January 2016
  • * [[Using Notepad Plus Plus as a script editor]] Notepad++ is a powerful text editor based on Scintilla (which is where UniSciTE is also based from). It is avai ...ipt editor]] Sublime Text is a popular cross-platform text and source code editor. It is extendable and its community has contributed numerous packages(plugi
    4 KB (604 words) - 17:00, 7 May 2019
  • This editor script sets the current selection to all the lights in your scene. Place this script in ''YourProject/Assets/Editor'' and a menu item will automatically appear in the Custom menu after it is
    935 B (105 words) - 20:45, 10 January 2012
  • This editor script sets the current selection to your main camera. More technically, i Place this script in ''YourProject/Assets/Editor'' and a menu item will automatically appear in the Custom menu after it is
    940 B (122 words) - 20:45, 10 January 2012
  • This editor script sets the current selection to nothing. It deselects. Place this script in ''YourProject/Assets/Editor'' and a menu item will automatically appear in the Custom menu after it is
    2 KB (206 words) - 20:52, 10 January 2012
  • This editor pops up a wizard window that will allow you to enter what number you would Place this script in ''YourProject/Assets/Editor'' and a menu item will automatically appear in the Custom menu after it is
    1 KB (166 words) - 20:47, 10 January 2012
  • This editor script takes the current object selected in your hierarchy and toggles whet Place this script in ''YourProject/Assets/Editor'' and a menu item will automatically appear in the Custom menu after it is
    2 KB (207 words) - 20:53, 10 January 2012
  • This editor script allows you to select any number of objects in your scene at any time Place this script in ''YourProject/Assets/Editor'' and menu items will automatically appear in the Custom menu after it is c
    3 KB (329 words) - 20:47, 10 January 2012
  • You must place the script in a folder named '''Editor''' in your project's Assets folder for it to work properly. [[Category:Editor Scripts]]
    2 KB (276 words) - 20:45, 10 January 2012
  • You must place the script in a folder named '''Editor''' in your project's Assets folder for it to work properly. [[Category:Editor Scripts]]
    1 KB (184 words) - 14:17, 1 June 2012
  • ...ce/MonoBehaviour.Reset.html Reset]''' - called when the script is reset ''(Editor Only)''
    7 KB (922 words) - 00:35, 20 January 2013
  • ... new javascript file in your Unity Project. (It does not have to be in an "Editor" folder.) ...ill be in your project's root folder, so they will not appear in the Unity Editor.
    3 KB (427 words) - 01:09, 18 March 2014
  • ...n ObjExporter.cs, this "wrapper" lets you export to .OBJ directly from the editor menu. This should be put in your "Editor"-folder. Use by selecting the objects you want to export, and select
    11 KB (1,281 words) - 17:21, 7 January 2016
  • This editor script sets the current selection in the Unity editor to be the specified class name, e.g. Transform or MyScript. Place this script in ''YourProject/Assets/Editor'' and a menu item will automatically appear in the Custom menu after it is
    1 KB (150 words) - 20:45, 10 January 2012
  • ...rg/index.php/Manual/PartI/Interface/Window_types window type] to 'UV/Image Editor'. *Open the pane texture with a picture editor of your choice. I'll use The Gimp in this tutorial.
    8 KB (1,344 words) - 19:26, 19 October 2009
  • '''Note''': there is a much better in-editor version of this: [[MeshInfo]] script. Thus this one is kind of obsolete.
    1 KB (175 words) - 20:52, 10 January 2012
  • Place this script in ''YourProject/Assets/Editor/MeshInfo.cs'' and a menu item will automatically appear in the Custom menu
    3 KB (265 words) - 20:45, 10 January 2012
  • You must place the script in a folder named '''Editor''' in your project's Assets folder for it to work properly. [[Category:Editor Scripts]]
    8 KB (877 words) - 10:15, 28 April 2017
  • of Unity Editor, also adding certain auxiliary methods, in order to improve your project == Strumpy Shader Editor ==
    1 KB (213 words) - 16:31, 23 May 2014
  • This article shows how you can extend the editor to highlight and autocomplete (most) Unity keywords as well.
    2 KB (272 words) - 20:10, 8 December 2018
  • This Editor script helps to delete a special type of components which are attached to t You must place the script in a folder named '''Editor''' in your projects Assets folder for it to work properly.
    1 KB (142 words) - 20:45, 10 January 2012
  • You must place the script in a folder named '''Editor''' in your projects Assets folder for it to work properly.
    2 KB (158 words) - 20:45, 10 January 2012
  • You must place the script in a folder named '''Editor''' in your projects Assets folder for it to work properly.
    2 KB (306 words) - 20:44, 10 January 2012
  • // During in-editor play, the Inspector won't show your angle properly due to
    8 KB (1,014 words) - 05:51, 14 November 2018
  • ...he need to break the link to the original file due to cleanup in the Unity Editor.
    5 KB (787 words) - 11:23, 24 April 2013
  • You must place the script in a folder named '''Editor''' in your project's Assets folder for it to work properly. [[Category:Editor Scripts]]
    2 KB (241 words) - 10:20, 6 July 2014
  • This script simulates an IMU. You can specify the update rate in the editor. It can use a [[Sender]] script to send the readings to a remote machine.
    2 KB (282 words) - 20:52, 10 January 2012
  • The Server script opens a .NET socket on port 9349 (editable in the editor) and listens for incoming TCP connections. This was based on the server po
    11 KB (1,284 words) - 20:45, 10 January 2012
  • Place this script in ''YourProject/Assets/Editor/NudgeGUIElements.cs'' and menu items will automatically appear in the Custo // Trick Editor into updating
    3 KB (321 words) - 20:45, 10 January 2012
  • This editor script creates a pseudo-torus at the origin with parameters radius and thic Place this script in ''YourProject/Assets/Editor'' and a menu item will automatically appear in the "GameObject/Create Other
    2 KB (229 words) - 20:45, 10 January 2012
  • Update for Unity 5 and editor gizmo that shows gravity range.
    3 KB (285 words) - 19:07, 4 December 2015
  • ... Detailed Overview]] - Useful for people who want to write more complex in-editor tools.
    2 KB (232 words) - 18:15, 7 February 2019
  • ...we gave our variable in code is now overridden by the value we used in the editor, We're making progress...
    21 KB (3,491 words) - 23:16, 1 December 2012
  • ... the object by applying a placement size transform of {-1,0} in the object editor.
    6 KB (875 words) - 20:45, 10 January 2012
  • //Do not modify it using the code editor.
    38 KB (4,148 words) - 20:47, 10 January 2012

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