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  • ...cript'), and place it in a location where your text editor will be able to find it.
    1,009 B (158 words) - 20:57, 10 January 2012
  • -Find the default camera in the scene<br> //added auto-find main camera
    4 KB (581 words) - 17:30, 15 September 2018
  • ...ial&sourceid=navclient-ff&ie=UTF-8&rlz=1B3GGGL_enVN311VN311 Easiest way to find tutorial about Maya]<br> * ... and many other things you will find out when using Unity
    3 KB (470 words) - 00:34, 15 October 2011
  • var X = parseInt(Mathf.Floor(x)) & 255; // FIND UNIT CUBE THAT x -= Mathf.Floor(x); // FIND RELATIVE X,Y,Z
    5 KB (540 words) - 04:01, 23 October 2012
  • In this section you'll find a large assortment of sample scripts and code snippets contributed by membe
    1 KB (162 words) - 20:29, 14 November 2018
  • *[[FindObjects]] - Find objects by name or attached component type. *[[FindGameObjects]] - Find game objects in the scene or project and filter the results by layer, tag,
    4 KB (623 words) - 22:54, 31 January 2014
  • ...ve more objects that need to be masked than objects that do not, you might find it useful to attach the SetRenderQueue script to the masks themselves, and
    3 KB (393 words) - 21:12, 16 May 2013
  • * If in [ Web Forum ] : find the best forum section but search first, save those searches for reference * Don't post all your code and expect someone to read the rest of it to find your problem.
    9 KB (1,574 words) - 17:14, 7 May 2019
  • ...ture unless you know it is a bottleneck. Always profile your game first to find out where the bottlenecks are. [http://developer.apple.com/tools/performanc ...ossible, but they still have to search through all the relevant objects to find the one you want. The most important thing is to avoid calling search meth
    11 KB (1,810 words) - 22:19, 12 April 2013
  • // Find a folder that doesn't exist yet by appending numbers! // Find a folder that doesn't exist yet by appending numbers!
    3 KB (427 words) - 01:09, 18 March 2014
  • * you'll need the Vegetation 2-pass shader for these to look correct. Find it [http://www.unifycommunity.com/wiki/index.php?title=VegetationTwoPass he
    4 KB (664 words) - 23:22, 21 November 2006
  • *Open the Cubetexture and with a close look you will find one pixel wide lines between the sides of the cube.
    8 KB (1,344 words) - 19:26, 19 October 2009
  • " alert('Could not find Unity plugin. Cookies will not be loaded'); " +
    5 KB (616 words) - 20:52, 10 January 2012
  • // Find smaller of the two sets, iterate over it // Find items in set1 that aren't in set2. Then find
    5 KB (647 words) - 20:47, 10 January 2012
  • // Skip over dead points to find the new head
    26 KB (2,776 words) - 14:51, 23 April 2016
  • ...re out what type something is. Each has it's up and downsides, and you can find out more [http://en.wikipedia.org/wiki/Type_system here (check out the Dyna ...o store? The answer is whatever the language uses for the default. You can find the default storage for types in the language references. Now sometimes the
    21 KB (3,491 words) - 23:16, 1 December 2012
  • //find the first mesh attached to the GameObject
    4 KB (461 words) - 20:53, 10 January 2012
  • You can cast a ray from the camera to the location of a mouse click to find the texture coordinate of a click. You can then pass that to the plugin, bu
    6 KB (875 words) - 20:45, 10 January 2012
  • [[Category: Find]] This editor script adds a Find function to the GameObject menu. It allows you to search active objects by
    6 KB (603 words) - 20:45, 10 January 2012
  • // find out the reflection plane: position and normal in world space
    9 KB (945 words) - 21:56, 17 January 2012
  • After you find the percentage all you have to is divide it by 100 to get it between 0 and
    1 KB (242 words) - 20:52, 10 January 2012
  • * You can find 3d screenshots for many popular games here: [http://www.panogames.com/ Pano
    4 KB (626 words) - 20:47, 10 January 2012
  • [[Category: Find]]
    2 KB (238 words) - 16:19, 11 December 2012
  • Now go to Finder and find the directory of TutCommon and open it. You should notice the Point.cs file
    18 KB (2,805 words) - 20:45, 10 January 2012
  • ...how successful tests only failures. So debug log show only 6 test run. To find out what is running you will have to check the code. In RunnerTestCase, the
    4 KB (621 words) - 19:06, 3 December 2013
  • /*If an edge of a cube has not been processed, find the interpolated point for GUIText guit=(GUIText) GameObject.Find("guit").guiText;
    37 KB (4,899 words) - 08:25, 5 March 2013
  • ...ctions so that, to make your game web-game-save compatible, you can simply find and replace PlayerPrefs with PlayerPrefsx. PlayerPrefsx will automatically " alert('Could not find Unity plugin. Cookies will not be loaded'); " +
    10 KB (1,137 words) - 20:52, 10 January 2012
  • ...es/plugins/BakeIKtoKey/doce/index.htm] will convert your IK into FK, but i find you still should manually create keyframes to get best results after conver
    5 KB (782 words) - 00:57, 14 June 2010
  • // find out the reflection plane: position and normal in world space
    12 KB (1,256 words) - 14:15, 24 April 2016
  • ... calling functions, e.g. System.IO.File.Open instead of just File.Open. To find documentation on the libraries, the best place is probably http://msdn.micr
    19 KB (2,861 words) - 21:20, 21 November 2018
  • ...you don't need to load any particular scene yet. In Unity's Project pane, find this texture, and single-click on it and then click on Settings. You can s ... and go to the Component menu and select Scripts -> Raycast Check, or else find the RaycastCheck script and drag it onto the enemy object. When you've don
    8 KB (1,381 words) - 19:30, 19 October 2009
  • ...the Project view to element 11 in the list (since numbering starts at 0). Find the Editor GUI script in the Inspector (you might have to scroll down), and
    3 KB (477 words) - 19:30, 19 October 2009
  • In the next four lines, we first find all GameObjects with the tag "trigger", and store that in an array of GameO ...e Project pane, and go to the Component menu and choose Scripts -> Enemy. Find the EnemyTrigger prefab in the Project pane, and drag that onto the EnemyTr
    12 KB (1,967 words) - 20:52, 10 January 2012
  • Save the script, find the EnemyTrigger prefab in the Project pane, and click on it. Go to the Co
    7 KB (1,138 words) - 20:52, 10 January 2012
  • ...ntage of the changes. Much faster and easier to debug. Generally, if you find yourself doing the same thing in code more than twice, it's a good idea to
    6 KB (1,036 words) - 20:52, 10 January 2012
  • ...his). A simple flood-fill algorithm is used for pathfinding--it's easy to find a description of the theory behind this with an internet search, if you're
    11 KB (1,868 words) - 20:52, 10 January 2012
  • One thing you'll find yourself doing almost constantly in Unity is converting between a number of
    2 KB (262 words) - 20:52, 10 January 2012
  • Note that if you forget and rename in VS, all is not lost. Just find the components in Unity, you'll see all their properties are still there bu ...k and Feel, you find Icon Overlays, and there, under Drive Types, you’ll find Network Drives is not checked. Check it, and the world is wonderful again ;
    10 KB (1,678 words) - 20:47, 10 January 2012
  • Console.WriteLine("Could not find file \"{0}\"", args[0]);
    2 KB (167 words) - 20:45, 10 January 2012
  • ...ell it what to store? The answer is whatever the default value is. You can find the default storage for types in the language references. Now sometimes the
    12 KB (2,075 words) - 00:24, 22 November 2018
  • // Find all game objects with tag Cow // just basic trigonometry to find the point x,y (enemy's location) given the angle deltay
    30 KB (4,081 words) - 20:31, 24 May 2013
  • Inspired by Yoggy's time-based trail renderer (which you can also find in this wiki), I created this one which offers a couple new features. Like
    8 KB (911 words) - 20:45, 10 January 2012
  • ... now lets you set the message level so you can go from quiet to verbose to find out what's going on (or wrong)
    15 KB (2,146 words) - 20:57, 10 January 2012
  • <b>Some questions that might help to find the right setup</b> Comparing the 3 examples shown in the images on the right you will find out:
    54 KB (8,866 words) - 23:14, 14 October 2012
  • ...one SDK and view all the developer documentation for the iPhone. You will find the links on the Apple Dev Center page. # Find the device ID of your iPhone or iPod Touch. You can find out your device's UDID using iTunes 7.7. or later. To do this, connect your
    12 KB (2,196 words) - 14:50, 4 September 2011
  • ...working on a long script it can be disorientating scrolling up and down to find various functions-often it would be easier to see the whole script at once, 2. Find the prefs file for Dreamweaver
    2 KB (332 words) - 01:51, 9 January 2009
  • ...If you pre-allocate 100 sprites and have filled up the sprite buffer, then find yourself having to create one more sprite (for a total of 101), if you have Please report all bugs you find or improvements you make to these classes by posting to [http://forum.unity
    78 KB (10,472 words) - 13:37, 22 October 2012
  • ...single texture. Put this into Assets/Editor and once compiled by Unity you find ...single texture. Put this into Assets/Editor and once compiled by Unity you find
    17 KB (1,450 words) - 20:45, 10 January 2012
  • You may find some of your character cells have blue in them, I don't know what this mean
    2 KB (350 words) - 14:15, 17 September 2011
  • you can find more info here http://arongranberg.com/unity/pathfinding
    235 B (38 words) - 12:17, 25 January 2009
  • // Find out the percent of time from 0 to 1 that has gone between when the text sta // Find out the percent of time from 0 to 1 that has gone between when the text sta
    15 KB (2,195 words) - 01:57, 24 January 2012
  • * If you find a nicer way of compensating the lack of dynamic arrays (line 84 and followi
    6 KB (553 words) - 20:45, 10 January 2012
  • ...hen have a '''Save Font Texture...''' menu item in the '''Assets''' menu. Find the TrueType font you want in Unity and open the root, which reveals the au
    5 KB (734 words) - 19:08, 24 June 2013
  • To use this, find a texture you're interested in. Make a duplicate of it.
    4 KB (531 words) - 00:39, 20 January 2013
  • That's the blurb from the website. Personally, I find it to do pretty much everything I want. Plus the developer seems to really
    10 KB (1,352 words) - 17:05, 25 April 2014
  • ... GameObject, and attach a script to it. The script's Start() method should find and load the needed DLLs (dependencies first!), identify the IEntryPoint cl
    3 KB (459 words) - 16:51, 7 December 2012
  • // then find the point along that ray that meets that distance. This will be the point // then find the point along that ray that meets that distance. This will be the point
    4 KB (553 words) - 11:17, 20 July 2014
  • #go through the info.plist file line by line until you find this one:
    5 KB (542 words) - 19:07, 19 October 2009
  • // if not specified, go find meshes // find all the mesh filters
    5 KB (625 words) - 20:52, 10 January 2012
  • ...port Exposure map [http://forum.unity3d.com/viewtopic.php?t=24070 could be find here]. However it needs more works to finish all.
    3 KB (447 words) - 19:03, 19 October 2009
  • Welcome to the UniKnowledge contest information page. Here you can find all the information you need to join the contest and send your project. '''
    5 KB (816 words) - 03:35, 25 October 2009
  • ...s takes a bit of getting used to, but once you get the hang of it - you'll find it to be fun and efficient.
    6 KB (926 words) - 20:53, 10 January 2012
  • ...nown differences in behavior between the original and source files. If you find any additional differences please add them to the list, email me at rotatin
    2 KB (272 words) - 02:02, 28 October 2010
  • if (xmlFiles.length < 1) { Debug.Log("Unable to find any plist files."); } // Find the root plist object. If it doesn't exist or isn't a plist node, state so
    24 KB (3,436 words) - 20:52, 10 January 2012
  • ...single texture. Put this into Assets/Editor and once compiled by Unity you find ...single texture. Put this into Assets/Editor and once compiled by Unity you find
    19 KB (1,707 words) - 15:59, 20 February 2014
  • // Find the current lowest score path
    12 KB (1,521 words) - 15:52, 12 September 2012
  • // Find the amount of segments based on the distance and resolution // Find the distance between each segment
    13 KB (1,692 words) - 21:38, 15 January 2014
  • ...e universal level format (i forget who is working on it, but if anyone can find it, please link to it) to include everything necessary. Using the universal
    18 KB (2,841 words) - 09:04, 8 October 2010
  • ...ydrogen Framework]. Contained within the packages 'Extras' folder you will find the necessary files (XML Documentation) to provide IntelliSense for many ID
    520 B (75 words) - 03:30, 8 December 2013
  • gestureDrawing = GameObject.Find("gesture"); GuiText = GameObject.Find("GUIText");
    37 KB (4,004 words) - 20:52, 10 January 2012
  • ...ledge clicking here]]. This is the contest information page, where you can find all the information you need to join the contest and send your project.
    5 KB (822 words) - 04:35, 16 June 2010
  • BaseBehaviour derived objects which do not find the StartManager instance (e.g. because it is not present in the scene) wil
    4 KB (526 words) - 07:08, 14 November 2018
  • // Find waypoint nodes, that current node can see // Find path
    7 KB (905 words) - 20:53, 10 January 2012
  • var obj = GameObject.Find("your object here from the hierarchy window"); // if you want to find a specific object identified by its class, like when an object has a RaceMa
    2 KB (212 words) - 20:52, 10 January 2012
  • * Find a way to increase download speed of the tiles and try to reduce tiles from ...e var CheckHeadingY : int; // has nothing to do with GPS heading - used to find the scroll-direction of the Map
    11 KB (1,336 words) - 09:41, 28 November 2012
  • If you're like me and you like your code as explicit as possible, you'll find that if you prefix UnityScript function definitions with public, protected ...xpression expert, but I found a way to modify Unitron so it will correctly find functions that are explicitly declared.
    2 KB (256 words) - 04:00, 21 January 2010
  • After that, you find the new functionality in Window -> TransformUtilities, or simply press Ctrl
    17 KB (1,480 words) - 20:47, 10 January 2012
  • // Part 1: Find the normal for the orbiter at its starting angle // Part 2: Find the global rotation of the ellipse
    12 KB (1,370 words) - 20:52, 10 January 2012
  • //do some math to find average drawcall count here
    1 KB (198 words) - 22:35, 19 January 2013
  • It is possible to search a project to find all missing scripts using this editor script. To use it, save the file as if (GUILayout.Button("Find Missing Scripts in selected prefabs"))
    4 KB (433 words) - 00:00, 1 November 2013
  • ...). You can probably also use Windows Vista or Windows 2003 Server. You can find the Express Edition for free at: [http://www.microsoft.com/express/vcsharp/ Without those references, Unity won't find Boo.Lang, UnityEditor, UnityEngine and UnityScript (which are project refer
    8 KB (1,248 words) - 00:06, 21 November 2011
  • ...e that didn't translate directly into C#, and I had to do some research to find the C# version. So what other syntax differences are in C# versus JS? GameObject tmp = GameObject.Find("LevelManager");
    6 KB (948 words) - 21:33, 21 November 2018
  • # In stylers.xml, find: <LexerType name="javascript" desc="Javascript" ext=""> # Find the coressponding: <WordsStyle name="KEYWORD" styleID="47" fgColor="000080"
    3 KB (428 words) - 04:57, 2 April 2010
  • # Find the langs.xml file and open it. # In langs.xml, find: `<Language name="javascript" ext="js" commentLine="//" commentStart="/*" c
    6 KB (959 words) - 18:21, 14 June 2014
  • Debug.LogError("Can't find camera tagged MainCamera"); Debug.LogError("Can't find camera tagged MainCamera");
    8 KB (936 words) - 00:47, 20 January 2013
  • // Find the correct texture to write to
    11 KB (1,082 words) - 20:48, 10 January 2012
  • // go though list to find item currentRoot = GameObject.Find(MyListOfStuff[itemtSelected].Name).transform;
    14 KB (1,312 words) - 20:45, 10 January 2012
  • ...he php script however it seems to be causes errors for the wiki so you can find the script at my blog: http://www.corruptedheart.co.cc/2010/07/serve-and-fe
    14 KB (1,903 words) - 20:45, 10 January 2012
  • // Find the direction of the current way point // Find the direction of the player
    17 KB (2,153 words) - 20:45, 10 January 2012
  • // FIXME: Find out if lock is really necessary here.
    22 KB (2,644 words) - 16:08, 26 March 2012
  • Again for Mono to find the actual code, we need a directory named <tt>App_Code</tt>. We'll do it t ...8/21/webservices-in-unity/ - if you have any questions or comments you can find me there.
    12 KB (1,923 words) - 00:51, 26 January 2012
  • // Used to find the parent spawner object
    10 KB (1,282 words) - 20:45, 10 January 2012
  • I am sure this has been covered somewhere in the Unity Forums, but I couldn't find any relevant information when I was starting out on this, so hopefully this
    16 KB (2,421 words) - 20:52, 10 January 2012
  • ...integrated plugin repository. We appreciate any feedback and hope you will find this tool helpful.
    955 B (165 words) - 15:00, 28 September 2010
  • ...sts a ray from the top of the suspension, down it's direction of travel to find any collisions with the ground or other objects. The suspension calculates The Start function searches up the hierarchy to find the closest Rigidbody component. Note that there should only be one Rigidbo
    15 KB (1,730 words) - 20:47, 10 January 2012
  • /// if not stored, find object /// if not stored, find object
    25 KB (2,168 words) - 20:47, 10 January 2012
  • ...ating a new build: Error building Player: FileNotFoundException: Could not find file ".../Temp/StagingArea/iPhone-Trampoline/Unity-iPhone.xcodeproj/User.pb
    5 KB (743 words) - 21:25, 15 May 2012
  • ..., assuming your bottleneck is coming from the physics. Use the profiler to find out where your bottleneck is. * Avoid Find or GetComponent type calls during normal runtime if at all possible, use sc
    3 KB (436 words) - 20:52, 10 January 2012
  • //Find user object with such Id GameObject user = GameObject.Find("remote_"+userId);
    5 KB (528 words) - 20:44, 10 January 2012
  • ... empty GameObject as the "scene root". In this way, rather than having to find and bump the top-level GameObjects around, you can merely move this "scene with the following code, to avoid having to process ALL objects to find the root objects
    7 KB (858 words) - 13:34, 22 April 2018
  • If you've used Texture2D.Resize, you may have been disappointed to find that it only resizes the texture; it doesn't scale the contents. Using Text
    9 KB (1,199 words) - 21:02, 14 October 2016
  • ...an also be attached to some other object, in which case it will attempt to find a camera tagged "Main Camera". For the '''WantedAspectRatio''' variable, en
    12 KB (1,515 words) - 06:29, 26 August 2016
  • // collect the number of tranforms in the selection and find the object that is furthest away from the active selected object
    11 KB (1,354 words) - 20:52, 10 January 2012
  • For each vertex i in the mesh, find the set of neighboring vertices. // Find the sv neighboring vertices
    10 KB (1,284 words) - 20:52, 10 January 2012
  • ...orry if this doesn't have a nice article describing why it's useful, but I find myself short on words. Feel free to edit this article!
    2 KB (290 words) - 04:28, 13 July 2012
  • You can find more information on MetaMorph and get the free download here: [http://rezza
    728 B (116 words) - 11:47, 1 February 2011
  • ...enerated skybox images will appear under folder named "Skyboxes". You will find Skybox material in the same directory. Such Skybox material can be used in var skyboxMaterial = new Material (Shader.Find(skyboxShader));
    7 KB (727 words) - 22:18, 31 May 2013
  • If it doesn't work, check your '''Input Manager''' settings (find it in the '''Project Settings''' menu). Ensure you have an axes called "Fir
    2 KB (319 words) - 01:29, 11 March 2012
  • You can also find it in MyTools->Layer Search.
    720 B (131 words) - 10:31, 29 March 2011
  • You will also find it useful to take advantage of the utilities provided by its inspector whil
    20 KB (3,232 words) - 07:59, 7 September 2013
  • Because of this, the vast majority of JavaScript libraries you find will not work by default in Unity. Unity's "JavaScript" is most similar to
    12 KB (1,770 words) - 20:49, 21 November 2018
  • ... need to take care to store your monsters.xml there for the application to find it.
    11 KB (1,375 words) - 15:54, 14 November 2013
  • To load an XML file in Javascript with unity, I couldn't find any simple starter scripts so I thought this might be helpful as I had a ha
    1 KB (218 words) - 19:00, 14 November 2012
  • ...f that custom inspector (which can otherwise require a lot of scrolling to find in your Project pane).
    546 B (73 words) - 20:45, 10 January 2012
  • ...coded coordinates to be easily converted to dynamic scaling with a simple "Find and Replace" on the Script Editor. In addition, this function can also be u
    2 KB (360 words) - 20:52, 10 January 2012
  • Unity's built-in feature "Find References in Scene." does not find those uses. - MM */
    7 KB (803 words) - 23:32, 28 April 2014
  • ...ins some tricks and techniques i have used to model my trees which you can find and explore on the asset store – like the [http://u3d.as/content/forst/bi ...ve meshes very carefully there will be some rather weird looking branches. Find them, try to adjust them by rotating [which is pretty difficult and uncomfo
    29 KB (4,963 words) - 00:35, 7 June 2012
  • ...ode. Make sure you haven't hidden any polygons (use Selection>Unhide All). Find the Structure Manager or open it up with Window>Structure Manager. Go into
    5 KB (708 words) - 00:19, 29 February 2012
  • In the inspector you can find those types of fields:
    13 KB (1,641 words) - 20:47, 10 January 2012
  • Users are expected to read the original material and find here some help and explanations
    19 KB (2,820 words) - 10:25, 18 November 2016
  • *[[Interface Finder]] - A script that will allow you to find classes that implement a certain interface in a scene. *[[FindingClosestObject]] - How to find the closest object to the player, defined by layer. Using Physics.OverlapSp
    11 KB (1,614 words) - 23:45, 14 November 2018
  • // Find out how much we need to push towards the ground to avoid loosing grounding // Find desired velocity.
    27 KB (2,479 words) - 21:59, 7 November 2018
  • *[[FindObjects]] - Find objects by name or attached component type. *[[FindReferencesInPrefabs]] - Similar to the built-in "Find References in Scene" context menu option, but will list the prefabs/assets
    16 KB (2,352 words) - 22:39, 5 November 2018
  • ... people, the ones wanting to work within a cartoon/stylized art style will find this to be beneficial. If you're looking to cut costs so that you don't ha == Step 1: Find an Appropriate Base Texture ==
    8 KB (1,375 words) - 15:14, 31 October 2011
  • # In Find field enter: '''''Messenger<([^<>]+)>.([A-Za-z0-9_]+)'''''
    16 KB (1,899 words) - 12:17, 25 January 2015
  • ... you to mark a certain point in time and then poll it whenever you need to find out the difference between the current time and the marked time. Very usefu
    1 KB (154 words) - 07:07, 26 January 2012
  • // find out the reflection plane: position and normal in world space
    12 KB (1,291 words) - 08:44, 25 February 2015
  • Debug.LogWarning("Didn't find matching GameObject for " + child.name);
    5 KB (531 words) - 21:39, 6 February 2012
  • After that, you find the new functionality in Custom->Collider Copier.
    4 KB (391 words) - 18:56, 5 November 2018
  • // Find and remove an element // Find and remove all occurrences of the element
    16 KB (2,222 words) - 17:08, 20 February 2012
  • ...dictable result. Instead, use the GetLineSplineIntersections() function to find the angle the //Make a horizontal line at the given scale number (y) you want to find the needle angle for. The returned float is a percentage location on the sp
    46 KB (6,339 words) - 23:59, 21 August 2018
  • [[Category: Find]]
    2 KB (246 words) - 16:26, 11 December 2012
  • // As clips are using bones by their names, we find them that way.
    3 KB (409 words) - 14:39, 3 April 2012
  • ...ish you possibly can, check your spelling and don't use words you wouldn't find in a newspaper. Take the advice of the links just below here. ... a '''good''' question, I promise you that someone will recognise that and find the time to answer your question.
    7 KB (1,280 words) - 00:09, 28 April 2012
  • ps. couldn't find a robust way to round the level value down to the nearest number that could
    9 KB (1,093 words) - 12:52, 22 March 2019
  • ...his shader, we used Blue Marble (from NASA) as the Earth texture. You can find black & white topo images (which you can import to Unity as bump maps) and
    7 KB (860 words) - 05:50, 5 July 2012
  • A dockable editor window to find all scene objects with a particular tag. A dockable editor window to find all scene objects with a particular tag. Displays all results in a scrollab
    3 KB (281 words) - 06:19, 17 August 2012
  • ...technology; however a beginner is faced with an impossible jump! I can't find any central organisation / repository, so this is as good a spot as any to ... model view transforms, etc this guide has the clearest explanation I can find anywhere.
    9 KB (1,489 words) - 12:45, 4 November 2013
  • ...ject prefab you want to use as a replacement , type in the tag you want to find and replace , and click swap tile( if you want to delete the old objects th
    4 KB (454 words) - 14:09, 8 November 2012
  • This script illustrates how to find the closest transform to another transform. Commonly used to check which ob
    2 KB (268 words) - 16:56, 28 December 2012
  • Notes: You have to press Play first for the script to be able to find the correct screen resolution.
    6 KB (804 words) - 15:04, 19 January 2013
  • It is similar to what you find in other games such as Amnesia : The Dark Decent.
    3 KB (284 words) - 00:19, 12 January 2013
  • ... please be sure to organize them under a category that you think you would find it if it was available in the unity asset store. For example if the package
    2 KB (296 words) - 20:21, 7 February 2019
  • //Find out the reflection plane: position and normal in world space
    14 KB (1,470 words) - 03:51, 30 March 2013
  • * find more! Adventure!
    2 KB (339 words) - 07:42, 7 June 2013
  • ...n the manager 'pushes' data down to the GameObjects in the scene: On Awake find the component 'bar' on the game object called 'foo' and set the score prope
    9 KB (1,291 words) - 15:37, 11 July 2013
  • // instance if it can't find one. The second parameter is a flag for creating the window as a
    3 KB (282 words) - 23:00, 1 July 2013
  • ...g, find the commit you want, right click it and choose Repo Browser. Then find the file you want, and Save as... to the assets folder. Then merge! Good Lu ...ord, this is another valid strategy if you want to deal with text files. I find that in the case of particularly messy merges, doing a YAML merge first can
    25 KB (4,388 words) - 03:09, 21 January 2019
  • This is particial rework of Hermite Spline controller which you can find here:
    1 KB (165 words) - 10:11, 10 August 2013
  • This may seem trivial, but I have yet to find good examples of this on Google, despite many people asking about it. Unlik
    2 KB (196 words) - 06:08, 5 September 2013
  • It's a program for find assets who has special component, then you can add/remove label on them. Select a asset folder, enter the name of component you want to find,Click on "Find Asset" Button,The result show as list below.
    9 KB (895 words) - 07:32, 9 September 2013
  • [[Category: Find]]
    26 KB (1,946 words) - 22:57, 31 January 2014
  • ...G THE JAVASCRIPT VERSION ON THIS WIKI! However don't worry the version you find on this wiki is still free to use for every one, even in commercial project Call gameObject.Find("MicInput").SendMessage("StopMicrophone"); This will terminate any data com
    15 KB (2,008 words) - 23:04, 8 January 2016
  • PlayOnLinux cannot find wine (from Wine) PlayOnLinux cannot find 7z (from P7ZIP full)
    23 KB (3,658 words) - 21:43, 7 February 2019
  • This utility solve this problem, you can find example how to create '''Linear''' and '''Constant''' animation GameObject go = GameObject.Find(GAME_OBJECT_NAME);
    11 KB (1,178 words) - 17:20, 13 January 2014
  • This simple class allows you to quickly find out an aspect ratio between two values. Example: if you pass 1280 and 720 ( ...ow was intended for testing purposes, but it can be useful if you want to find out an aspect ratio of a resolution.
    8 KB (1,057 words) - 15:22, 19 April 2014
  • Debug.LogWarning("Unable to find type \"" + typeName + "\" in assembly \"" + assembly.GetName().Name + "\".\
    12 KB (1,404 words) - 09:29, 12 March 2014
  • ...l]''' is a Sublime Text package that allows for easy package management to find and install other packages. Follow the [https://packagecontrol.io/installat To find your <code>Packages</code> folder to install to, go to '''Preferences > Bro
    12 KB (1,754 words) - 09:51, 13 November 2018
  • [[Category: Find]] This editor script adds a context menu item to the Project window called "Find in Prefabs". It will search all of the prefabs/assets in your project for
    3 KB (325 words) - 17:57, 12 May 2014
  • * Both beginners and highly advanced users alike should find the components of this project useful.
    3 KB (512 words) - 19:53, 6 November 2014
  • ...f the window. The Unity inspector window will contain a number of options. Find the drop down titled "Display Resolution Dialog" and set it to "Disabled".
    20 KB (2,662 words) - 19:01, 26 May 2014
  • ...if a concrete type (inherited from Component) is given. What if we want to find objects that implement some interface?
    7 KB (567 words) - 14:13, 15 January 2015
  • ...ndleRedundancy EditorWindow, and click on the "check" button, and you will find the details about what has been included in the bundles.
    7 KB (661 words) - 04:59, 16 August 2014
  • ...ts that are not dynamically batched color-inverted. This is very useful to find issues with your batching, and can greatly help you optimize your rendering ...rces folder in your Assets library - otherwise the script won't be able to find it!
    3 KB (379 words) - 17:10, 9 October 2014
  • // find major lines // find major lines
    3 KB (368 words) - 06:25, 17 January 2016
  • // find out the reflection plane: position and normal in world space
    10 KB (1,127 words) - 07:11, 20 March 2015
  • /// <remarks>This method will attempt to find the source asset of the given <see cref="UnityEngine.Object"/> by ...to start with "Assets/" & outputs a console error in the console "pathName.find("assets/") == 0"
    37 KB (4,587 words) - 00:19, 3 April 2015
  • : Network starter is nice, also scroll a little down to find transport layer demo; also note the [http://forum.unity3d.com/threads/unet-
    4 KB (500 words) - 16:27, 5 July 2015
  • myImportantObject = GameObject.Find("My Important Object").GetComponent<MyImportantScript>(); Debug.LogError("Cannot find UnitySingleton attribute on " + typeof(T).Name);
    12 KB (1,541 words) - 16:46, 11 February 2016
  • //find correct position
    7 KB (786 words) - 03:18, 13 July 2016
  • I can't find the original forum even with google unfortunately. But I saved myself the c
    3 KB (446 words) - 18:47, 23 July 2016
  • ...rite files in your current AssetServer's bin folder with ones that you can find inside the ZIP archive 3) After it find msvcr71.dll in Internet and add it to AssetServer's bin folder.
    1 KB (189 words) - 16:50, 17 November 2016

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