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  • [[Category: ScriptableObject]]
    3 KB (246 words) - 06:36, 19 July 2013
  • [[Category:ScriptableObject]]
    1 KB (147 words) - 20:45, 10 January 2012
  • [[Category: ScriptableObject]]
    11 KB (1,354 words) - 20:52, 10 January 2012
  • public class AssetLocPrinter : ScriptableObject { [[Category:ScriptableObject]]
    895 B (111 words) - 20:44, 10 January 2012
  • [[Category: Editor Scripts]][[Category: C Sharp]][[Category: ScriptableObject]] This is a method to easily create a new asset file instance of a ScriptableObject-derived class. The asset is uniquely named and placed in the currently sele
    2 KB (273 words) - 12:55, 13 October 2014
  • // Never call this in a static initializer of a MonoScript or ScriptableObject. ...a static constructor(initializer) of a unity type such as MonoBehaviour or ScriptableObject.
    12 KB (1,458 words) - 20:47, 10 January 2012
  • *[[CreateScriptableObjectAsset]] - Easily create an asset file of a ScriptableObject-inheriting class instance in Unity's intuitive style. ...eObjectAsset2]] - Alternative method of adding a menu item to create <code>ScriptableObject</code> assets which better mimics Unity's behavior by immediately entering
    16 KB (2,381 words) - 21:25, 25 May 2020
  • public class ColliderCopier : ScriptableObject
    4 KB (391 words) - 18:56, 5 November 2018
  • public class AddParent : ScriptableObject [[Category:ScriptableObject]]
    1 KB (122 words) - 11:51, 26 October 2013
  • [[Category: ScriptableObject]]
    6 KB (661 words) - 20:17, 6 June 2012
  • [[Category:ScriptableObject]]
    6 KB (804 words) - 15:04, 19 January 2013
  • [[Category:ScriptableObject]]
    13 KB (1,096 words) - 16:23, 1 February 2014
  • [[Category:ScriptableObject]]
    15 KB (1,194 words) - 16:24, 1 February 2014
  • [[Category:ScriptableObject]]
    4 KB (476 words) - 07:31, 9 September 2013
  • [[Category:ScriptableObject]]
    9 KB (895 words) - 07:32, 9 September 2013
  • ... (which means that classes that do not extend MonoBehaviour have to extend ScriptableObject.) Since both the editor window and editor extension extend ScriptableObject they exhibit the same behaviour as a MonoBehaviour component with [ExecuteI
    7 KB (1,111 words) - 12:45, 1 November 2013
  • [[Category:ScriptableObject]]
    4 KB (374 words) - 08:46, 6 December 2013
  • [[Category:ScriptableObject]]
    1 KB (184 words) - 10:51, 27 January 2014
  • public class StoredEditorData : ScriptableObject{ StoredEditorData storedEditorData = (StoredEditorData)ScriptableObject.CreateInstance("StoredEditorData");
    12 KB (1,404 words) - 09:29, 12 March 2014
  • [[Category: ScriptableObject]]
    3 KB (325 words) - 17:57, 12 May 2014

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