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  • You must place the script in a folder named '''Editor''' in your project's Assets folder for it to work properly. [[Category:Editor Scripts]]
    2 KB (241 words) - 10:20, 6 July 2014
  • This script simulates an IMU. You can specify the update rate in the editor. It can use a [[Sender]] script to send the readings to a remote machine.
    2 KB (282 words) - 20:52, 10 January 2012
  • The Server script opens a .NET socket on port 9349 (editable in the editor) and listens for incoming TCP connections. This was based on the server po
    11 KB (1,284 words) - 20:45, 10 January 2012
  • Place this script in ''YourProject/Assets/Editor/NudgeGUIElements.cs'' and menu items will automatically appear in the Custo // Trick Editor into updating
    3 KB (321 words) - 20:45, 10 January 2012
  • This editor script creates a pseudo-torus at the origin with parameters radius and thic Place this script in ''YourProject/Assets/Editor'' and a menu item will automatically appear in the "GameObject/Create Other
    2 KB (229 words) - 20:45, 10 January 2012
  • Update for Unity 5 and editor gizmo that shows gravity range.
    3 KB (285 words) - 19:07, 4 December 2015
  • ... Detailed Overview]] - Useful for people who want to write more complex in-editor tools.
    2 KB (232 words) - 18:15, 7 February 2019
  • ...we gave our variable in code is now overridden by the value we used in the editor, We're making progress...
    21 KB (3,491 words) - 23:16, 1 December 2012
  • ... the object by applying a placement size transform of {-1,0} in the object editor.
    6 KB (875 words) - 20:45, 10 January 2012
  • //Do not modify it using the code editor.
    38 KB (4,148 words) - 20:47, 10 January 2012
  • This editor script adds a Find function to the GameObject menu. It allows you to search Place this script in ''YourProject/Assets/Editor'' and the menu items will appear in the GameObject menu once it is compiled
    6 KB (603 words) - 20:45, 10 January 2012
  • This editor script lets you take "3D Screenshots" of a specified object using the Game * Place this script in ''YourProject/Assets/Editor'' and a menu item will automatically appear in the Custom menu after it is
    4 KB (626 words) - 20:47, 10 January 2012
  • This editor script adds the option to add a component to an object and all its children Place this script in ''YourProject/Assets/Editor'' and the menu items will appear in the GameObject menu once it is compiled
    2 KB (238 words) - 16:19, 11 December 2012
  • ... don't need a constructor, as you'll want to set the initial values in the editor. But you can place a default value if none is supplied by initializing vari
    18 KB (2,805 words) - 20:45, 10 January 2012
  • * 1) Public Properties (setable in the editor)
    23 KB (3,058 words) - 20:47, 10 January 2012
  • ... this model, then set the smoothing angle to 179.5 degrees in the Material Editor. (See Evasion3D Microwave description in "Textures" section below.)
    5 KB (782 words) - 00:57, 14 June 2010
  • try { form.AddField("Running In","editor"); } finally {} { }
    4 KB (497 words) - 20:45, 10 January 2012
  • '''Debug.Break();''' pauses the game in the editor at that exact point. It's very useful if you want to examine the state of o
    19 KB (2,861 words) - 21:20, 21 November 2018
  • Brand new Editor version, kinda inspired by Juha's one. -Berenger
    10 KB (971 words) - 21:34, 15 March 2014
  • ... second camera can have motion. Also, it doesn't really work right in the editor. This is just cosmetic, and doesn't affect an actual game build.
    2 KB (333 words) - 05:07, 31 October 2013

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