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  • This is editor script for export lightmap from selected terrain and save it as image in Asset folder. Based on LightmapExport.cs from Islan ... and the '''"Export LightMap"''' menu items will appear in the '''NeoTools/Terrain''' menu once it is compiled.
    1 KB (150 words) - 20:52, 10 January 2012
  • ...ll set the quality setting on slow graphics cards. It will also adjust the Terrain settings on old graphics cards and disable glow if a reference to a glow ef
    604 B (84 words) - 12:17, 11 April 2008
  • Generate a lightmap for your terrain that has beautiful soft tree shadows and maybe looks a little uglier becaus Access it through the Terrain menu as "CustomLightmap...".
    9 KB (981 words) - 20:52, 10 January 2012
  • Uses a texture in your project as a heightmap, which is applied to the active terrain. This way you don't have to import RAW files, but the vertical resolution ... your project, then select the '''Heightmap From Texture''' item in the '''Terrain''' menu. The texture must be marked "Is Readable" to work. Textures with
    3 KB (468 words) - 20:52, 10 January 2012
  • Uses a USGS GridFloat topo file as the heightmap for the terrain. The GridFloat files for at least the US, maybe elsewhere are available on ... you will need to adjust the cellSize value in the script in order for the terrain size to be in meters.
    5 KB (680 words) - 22:29, 2 September 2013
  • ...sed on my – I have to admit: few – experiences with Unity’s built in terrain engine. I have tried to proof as many of my statements as possible but I c ... becoming some kind of central knowledge database for all questions on the terrain engine.
    54 KB (8,866 words) - 23:14, 14 October 2012
  • ...out that, since you can just use RaiseTerrain to raise or lower the entire terrain at any time. ...ce available, raising or lowering too much can flatten part or all of your terrain. If this happens, undo and try a smaller amount.
    5 KB (537 words) - 19:25, 15 January 2013
  • This editor script adds the ability to normalize a selected terrain heightmap. @MenuItem ("CONTEXT/Terrain/Normalize")
    5 KB (540 words) - 20:52, 10 January 2012
  • * [http://forum.unity3d.com/viewtopic.php?t=19292 Terrain Splat Maps]
    6 KB (926 words) - 20:53, 10 January 2012
  • ...hes in a standard 3D app such as Blender or Maya and convert it to a Unity terrain. It uses raycasting instead of file conversion, so it works with any object See also [[TerrainObjExporter]], which saves a Unity terrain as an .obj file.
    9 KB (1,116 words) - 04:34, 17 August 2014
  • <syntaxhighlight lang="javascript">var heights = Terrain.activeTerrain.terrainData.GetHeights(0, 0, 10, 10); ... them. This makes them only marginally useful, unless you're working with terrain data.
    5 KB (720 words) - 20:52, 10 January 2012
  • An easy and quick script for encapsulating your terrain in a wall. * A very simply script for encapsulating your terrain
    2 KB (224 words) - 20:45, 10 January 2012
  • 1. "Make brush" improved. Now it is based on Unity Terrain brush. More stabler and fast.
    6 KB (688 words) - 10:45, 17 October 2010
  • Generate a lightmap for your terrain that has beautiful soft tree shadows and maybe looks a little uglier becaus Access it through the Terrain menu as "CustomLightmap...". after you finish writing the scripts belo
    11 KB (1,082 words) - 20:48, 10 January 2012
  • ...ould come in handy. The example image is only on possibility. With flatter terrain and sharper slopes, you could get a neat 2D RPG look.
    6 KB (709 words) - 02:52, 16 October 2012
  • ...f 16-bit RAW heightmaps and 8-bit RAW alphamaps to build TerrainData for a Terrain. See documentation in the script itself. It's similar to using the '''Impor ** Terrain Importer for Unity
    13 KB (1,632 words) - 20:53, 10 January 2012
  • ...errain heights from a perlin noise function. Access it by clicking on the "Terrain/Generate from Perlin Noise" menu item. There is only one option, tiling, wh [MenuItem("Terrain/Generate from Perlin Noise")]
    2 KB (210 words) - 20:25, 11 January 2013
  • ...ter of your scene, with a height of about 2/3 the length (or width) of the terrain. If that GameObject has a light, it should be a directional light pointed ...ile rotating the GameObject to keep the light pointed at the center of the terrain. This could allow attaching a model to the GameObject and rendering a visib
    17 KB (2,067 words) - 20:45, 10 January 2012
  • ... somehow like a kite. Just have a look at the trees shipped with unity’s terrain asset. * <b>Please note: </b>Make sure when using the terrain engine to paint the tree that you set the "Tree Height" and "Tree Width" to
    29 KB (4,963 words) - 00:35, 7 June 2012
  • ...imizes performance statically based on the users graphics card by dropping terrain resolution and quality settings
    8 KB (1,143 words) - 23:45, 14 November 2018

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