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  • ...sed on my – I have to admit: few – experiences with Unity’s built in terrain engine. I have tried to proof as many of my statements as possible but I c ... becoming some kind of central knowledge database for all questions on the terrain engine.
    54 KB (8,866 words) - 23:14, 14 October 2012
  • Generate a lightmap for your terrain that has beautiful soft tree shadows and maybe looks a little uglier becaus Access it through the Terrain menu as "CustomLightmap...". after you finish writing the scripts belo
    11 KB (1,082 words) - 20:48, 10 January 2012

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  • ****Terrain
    14 KB (2,338 words) - 20:12, 12 April 2016
  • ...here the raycast hit. It is useful for placing a lot of items on top of a terrain.
    2 KB (194 words) - 20:45, 10 January 2012
  • .... Also make the branch slightly longer so it extends a little bit into the terrain. This will help with reducing lod artifacts from the terrain being simplified when far away.
    5 KB (810 words) - 14:38, 14 May 2007
  • == Importing a Terrain Heightmap == Getting a terrain heightmap exported properly can be a bit confusing. Hopefully this will he
    3 KB (494 words) - 07:49, 5 January 2014
  • [[Image:LayerShader.jpg|thumb|100px|Terrain using the shader]] See also: [[TerrainFourLayer]], which blends four terrain textures, and [[TerrainTwoLayerBumped]] shader, which adds bumpmapping.
    4 KB (441 words) - 21:56, 17 January 2012
  • *[[TerrainFourLayerToon]] - A terrain shader similar to [[TerrainFourLayer]], but designed for games that use Uni === Terrain ===
    13 KB (1,831 words) - 10:08, 3 August 2016
  • [[Image:TerrainTwoLayerBumped.jpg|thumb|Two layer bumpmapped terrain]] <syntaxhighlight lang="shaderlab">Shader "Terrain/TwoLayer Bumped" {
    9 KB (918 words) - 21:56, 17 January 2012
  • *[[CreateTerrainBaseboards]] - Creates baseboards for a Terrain. *[[NeoLightMapExport]] - A Wizard to export lightmap from your terrain and save it in .png file.
    4 KB (623 words) - 22:54, 31 January 2014
  • ...ated to process than if those spheres were laying far from each other on a terrain.
    11 KB (1,810 words) - 22:19, 12 April 2013
  • * [[Terrain tutorial]] - getting more out of the built in terrain engine
    4 KB (604 words) - 17:00, 7 May 2019
  • ...a plane with more than 2 faces because this is the typical setup of e.g. a terrain.
    8 KB (1,344 words) - 19:26, 19 October 2009
  • ...p://www.wolfquest.org/ WolfQuest learning game]. Now a part of Unity 2.0's terrain system.
    1 KB (213 words) - 16:31, 23 May 2014
  • ... to ship a bunch of tiling splat textures with which users can paint their terrain. While it's possible to just take a picture of the ground, remove the light
    1 KB (222 words) - 23:07, 21 October 2006
  • <syntaxhighlight lang="shaderlab">Shader "Terrain/Four Layer" {
    2 KB (241 words) - 21:56, 17 January 2012
  • ... particularly important in 2.0, where you want to match colors between the terrain textures and detail objects).
    3 KB (455 words) - 19:45, 3 September 2011
  • ...for realistic figure posing and animation combined with advanced modeling, terrain-building, physics, and rendering that is readily compatible with such a lar
    1 KB (207 words) - 12:37, 20 April 2012
  • <syntaxhighlight lang="shaderlab">Shader "Terrain/Four Layer Diffuse Fast" {
    8 KB (875 words) - 21:56, 17 January 2012
  • <syntaxhighlight lang="shaderlab">Shader "Terrain/Four Layer VertexLit 2Pass" {
    3 KB (430 words) - 21:56, 17 January 2012
  • ...ter. (See also [[Object2Terrain]], which converts a mesh object to a Unity terrain.) ...se the active terrain (if any). Select '''Export To Obj...''' from the '''Terrain''' menu, and in the resulting window, select whether you want the object to
    14 KB (1,504 words) - 04:32, 17 August 2014
  • This editor script for export lightmap from selected terrain and save it image in Asset folder. Based on LightmapExport.cs fro Island De .../Editor'' and the '''"Export LightMap"''' menu items will appear in the '''Terrain''' menu once it is compiled.
    1 KB (144 words) - 20:52, 10 January 2012
  • This is editor script for export lightmap from selected terrain and save it as image in Asset folder. Based on LightmapExport.cs from Islan ... and the '''"Export LightMap"''' menu items will appear in the '''NeoTools/Terrain''' menu once it is compiled.
    1 KB (150 words) - 20:52, 10 January 2012
  • ...ll set the quality setting on slow graphics cards. It will also adjust the Terrain settings on old graphics cards and disable glow if a reference to a glow ef
    604 B (84 words) - 12:17, 11 April 2008
  • Generate a lightmap for your terrain that has beautiful soft tree shadows and maybe looks a little uglier becaus Access it through the Terrain menu as "CustomLightmap...".
    9 KB (981 words) - 20:52, 10 January 2012
  • Uses a texture in your project as a heightmap, which is applied to the active terrain. This way you don't have to import RAW files, but the vertical resolution ... your project, then select the '''Heightmap From Texture''' item in the '''Terrain''' menu. The texture must be marked "Is Readable" to work. Textures with
    3 KB (468 words) - 20:52, 10 January 2012
  • Uses a USGS GridFloat topo file as the heightmap for the terrain. The GridFloat files for at least the US, maybe elsewhere are available on ... you will need to adjust the cellSize value in the script in order for the terrain size to be in meters.
    5 KB (680 words) - 22:29, 2 September 2013
  • ...sed on my – I have to admit: few – experiences with Unity’s built in terrain engine. I have tried to proof as many of my statements as possible but I c ... becoming some kind of central knowledge database for all questions on the terrain engine.
    54 KB (8,866 words) - 23:14, 14 October 2012
  • ...out that, since you can just use RaiseTerrain to raise or lower the entire terrain at any time. ...ce available, raising or lowering too much can flatten part or all of your terrain. If this happens, undo and try a smaller amount.
    5 KB (537 words) - 19:25, 15 January 2013
  • This editor script adds the ability to normalize a selected terrain heightmap. @MenuItem ("CONTEXT/Terrain/Normalize")
    5 KB (540 words) - 20:52, 10 January 2012
  • * [http://forum.unity3d.com/viewtopic.php?t=19292 Terrain Splat Maps]
    6 KB (926 words) - 20:53, 10 January 2012
  • ...hes in a standard 3D app such as Blender or Maya and convert it to a Unity terrain. It uses raycasting instead of file conversion, so it works with any object See also [[TerrainObjExporter]], which saves a Unity terrain as an .obj file.
    9 KB (1,116 words) - 04:34, 17 August 2014
  • <syntaxhighlight lang="javascript">var heights = Terrain.activeTerrain.terrainData.GetHeights(0, 0, 10, 10); ... them. This makes them only marginally useful, unless you're working with terrain data.
    5 KB (720 words) - 20:52, 10 January 2012
  • An easy and quick script for encapsulating your terrain in a wall. * A very simply script for encapsulating your terrain
    2 KB (224 words) - 20:45, 10 January 2012
  • 1. "Make brush" improved. Now it is based on Unity Terrain brush. More stabler and fast.
    6 KB (688 words) - 10:45, 17 October 2010
  • Generate a lightmap for your terrain that has beautiful soft tree shadows and maybe looks a little uglier becaus Access it through the Terrain menu as "CustomLightmap...". after you finish writing the scripts belo
    11 KB (1,082 words) - 20:48, 10 January 2012
  • ...ould come in handy. The example image is only on possibility. With flatter terrain and sharper slopes, you could get a neat 2D RPG look.
    6 KB (709 words) - 02:52, 16 October 2012
  • ...f 16-bit RAW heightmaps and 8-bit RAW alphamaps to build TerrainData for a Terrain. See documentation in the script itself. It's similar to using the '''Impor ** Terrain Importer for Unity
    13 KB (1,632 words) - 20:53, 10 January 2012
  • ...errain heights from a perlin noise function. Access it by clicking on the "Terrain/Generate from Perlin Noise" menu item. There is only one option, tiling, wh [MenuItem("Terrain/Generate from Perlin Noise")]
    2 KB (210 words) - 20:25, 11 January 2013
  • ...ter of your scene, with a height of about 2/3 the length (or width) of the terrain. If that GameObject has a light, it should be a directional light pointed ...ile rotating the GameObject to keep the light pointed at the center of the terrain. This could allow attaching a model to the GameObject and rendering a visib
    17 KB (2,067 words) - 20:45, 10 January 2012
  • ... somehow like a kite. Just have a look at the trees shipped with unity’s terrain asset. * <b>Please note: </b>Make sure when using the terrain engine to paint the tree that you set the "Tree Height" and "Tree Width" to
    29 KB (4,963 words) - 00:35, 7 June 2012
  • ...imizes performance statically based on the users graphics card by dropping terrain resolution and quality settings
    8 KB (1,143 words) - 23:45, 14 November 2018
  • *[[CreateTerrainBaseboards]] - Creates baseboards for a Terrain. *[[CustomTerrainLightmap]] - Generate a lightmap for your terrain that has beautiful soft tree shadows (for MAC).
    16 KB (2,352 words) - 22:39, 5 November 2018
  • A mesh terrain shader, based on the [[TerrainFourLayer2Pass]] shader, but with support for ...that would prefer to not use Unity's built-in terrains, in favor of a mesh terrain or similar.
    14 KB (1,758 words) - 02:29, 22 February 2012
  • [[Category: Terrain]] This editor script creates a baseboards for a selected terrain inside the editor.
    8 KB (837 words) - 17:34, 24 January 2013
  • ...r, checking for a transparent texture, and, if it finds one, adjusting the terrain's visibility to the transparent texture's splatmap opacity data. * Enables the use of a transparent texture on the terrain.
    4 KB (498 words) - 03:50, 30 March 2013
  • ...allow for terrain variation, although it is not designed to handle extreme terrain variation.
    4 KB (583 words) - 18:00, 7 March 2014
  • ... not add any spring forces, so to keep the wheels from falling through the terrain, you need to place a sphere-collider (or equivalent) for each wheel, with i
    9 KB (984 words) - 16:33, 21 November 2014

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