User contributions
- 21:29, 17 February 2012 (diff | hist) . . (0) . . Shaders (→Unity 3.x Shaders)
- 21:01, 17 February 2012 (diff | hist) . . (+171) . . Shaders (→Unity 3.x Shaders)
- 20:59, 17 February 2012 (diff | hist) . . (+66) . . N File:Blend1.png (Transparent_Cutout_Soft_Edge_Unlit_Texture_Blend with _Blend=1) (top)
- 20:59, 17 February 2012 (diff | hist) . . (+68) . . N File:Blend5.png (Transparent_Cutout_Soft_Edge_Unlit_Texture_Blend with _Blend=0.5) (top)
- 20:57, 17 February 2012 (diff | hist) . . (+66) . . N File:Blend0.png (Transparent_Cutout_Soft_Edge_Unlit_Texture_Blend with _Blend=0) (top)
- 20:55, 17 February 2012 (diff | hist) . . (+107) . . Transparent Cutout Soft Edge Unlit Texture Blend (top)
- 20:51, 17 February 2012 (diff | hist) . . (+4,227) . . N Transparent Cutout Soft Edge Unlit Texture Blend (Created page with "==Description== Modified Transparent/Cutout/SoftEdgeUnlit shader to include blending between two different textures given a blend factor. ==Usage== The "_Cutoff" variable spe...")