Simply Lit
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==Description== | ==Description== | ||
− | This is a very basic shader. It just blends your texture map with Ambient and Diffuse vertex lighting. There are three versions, which clamp the brightness of the texture at either 1x, 2x, or 4x | + | This is a very basic shader. It just blends your texture map with Ambient and Diffuse vertex lighting. There are three versions, which clamp the brightness of the texture at either 1x, 2x, or 4x, no matter how intense the lighting gets. |
==Usage== | ==Usage== |
Revision as of 20:41, 12 November 2009
Author: Jessy
Description
This is a very basic shader. It just blends your texture map with Ambient and Diffuse vertex lighting. There are three versions, which clamp the brightness of the texture at either 1x, 2x, or 4x, no matter how intense the lighting gets.
Usage
Drag a single texture onto the material's only variable slot. Adjust the "Ambient Light" to taste, in Unity's Render Settings, and apply any other real-time lights you like.
Click here for a zip file that includes these three shaders.
ShaderLab - Texture Only.shader
<shaderlab>Shader "Simply Lit" {
Properties
{
_MainTex ("Base (RGB)", 2D) = ""
}
SubShader { Lighting On
Material { Ambient (2,2,2) Diffuse (1,1,1) }
Pass { SetTexture [_MainTex] { combine texture * primary } } }
}</shaderlab>