Shell

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Revision as of 18:30, 29 March 2007 by KeliHlodversson (Talk | contribs)

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Author: KeliHlodversson

Description

This is a replacement for the built-in shell command that was removed from Unity 1.6.1. It is based on the original C# source of the Boo internals in the Boo project.

Usage

To use it place Shell.js into your project and add an "import Shell;" at the top of your code. Then use it the same way as you used the old shell function: <javascript> import Shell;

var output_of_ls = shell("ls", "-l"); </javascript>

JavaScript - Shell.js

<javascript> import System.Diagnostics;

static function shellp(filename : String, arguments : String) : Process {

   var p = new Process();
   p.StartInfo.Arguments = arguments;
   p.StartInfo.CreateNoWindow = true;
   p.StartInfo.UseShellExecute = false;
   p.StartInfo.RedirectStandardOutput = true;
   p.StartInfo.RedirectStandardInput = true;
   p.StartInfo.RedirectStandardError = true;
   p.StartInfo.FileName = filename;
   p.Start();
   return p;

}

static function shell( filename : String, arguments : String) : String {

   var p = shellp(filename, arguments);
   var output = p.StandardOutput.ReadToEnd();
   p.WaitForExit();
   return output;

} </javascript>

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