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Camera Controls

  • Headbobber - This script makes an object bob up and down smoothly when you're pressing one or both of the horizontal/vertical axes.
  • MouseLookPlus - A javascript mouselook with key control. based on the standard assets C# mouselook.
  • SmoothFollow2 - This is designed to make a camera smoothly follow a ship in space.

Character Controller Scripts

Debugging Scripts

  • DebugConsole - A script to allow scrolling feedback from your scripts.

General Concepts

  • BasicDataStructures - discussion on the use of the data-structures available in unity.
  • AManagerClass - example on how to add easy access to a singleton class in a scene.
  • SimpleRegex - example of how one might use regular expressions in Unity to do something useful.
  • ToggleGravity - example how to toggle a property, in this case the global gravity setting, by the left mouse button.

General Purpose Effect Scripts

  • TimeBasedTrailRenderer - The Built in trail renderer does not fade it's segments based on the time they have been alive. This on does.
  • CameraFacingBillboard - Use this script on a billboard or similar object to make it align itself with the camera.
  • LookAtCameraYonly - Use this script on a billboard or other object to have it face the camera but only rotate on the Y axis.
  • StopEmittingAfterDelay - After a configurable delay, particles will fade naturally, then finally the object will get destroyed with autodestruct.
  • Perlin Noise - Noise functions for smoothly moving objects around or anything else
  • Animating Tiled texture - A texture made of many tiles animated through setting the uv offsets
  • Character Shadow - Cast shadows from an object! (requires Unity Pro)
  • Fog Layer - Lets you determine per camera if fog should be enabled or disabled
  • CameraRenderSettings - Allows storing seperate render settings per camera - an extended version of the Fog Layer script above.
  • ReverseNormals - Reverses normals & back face culling of a mesh
  • MeshMorpher - A Mesh Morpher script with scripting API

Graphical User Interface Scripts

  • Custom_2D_Pointer - Make a custom pointer that changes shape at the edges of the screen.
  • Box_Script - Use this system to easily make simple GUI elements in nice looking boxes with buttons that actually do something useful. All generated at runtime from a MenuStyle.
  • Button - Use this script on a guiTexture object for regular push buttons that send a message when clicked.
  • DraggableGUIElement - Click and drag on GUITexture or GUIText to move it around the screen.
  • FadeIn - Allows you to show/hide a GUIText or GUITexture when pressing a key/button.
  • ForwardAllMouseEvents - Send mouse events to some sort of controller type GameObject.
  • GUIFly - Use this script on an object to make it respond to a "Fly" message so that it may move on and off the screen in a pleasing manner.
  • GuiRatioFixer - Use on a GUIText /GUITexture object to automatically adjust aspect ratio
  • GuiRatioFixer2 - Alternate script based on screen's aspect to use on a GUIText /GUITexture object to automatically adjust aspect ratio
  • ToggleButton - Extends the Button class to create a toggle button.
  • DragSlider - Use this script with a pair of GUITextures to make a functioning slider.
  • TakeScreenshot - Captures sequentially numbered screenshots when a function key is pressed.
  • ScreenShotMovie - Captures a screenshot sequence for use when making a movie
  • GetTimeString - A simple function that can be placed anywhere and used to display times. Useful for racing games.
  • GUIBuilder - Generic classes for easing the pain of GUI creation. (BETA)
  • AutoType - Automaticly types a string of text typewriter style.

Heads Up Display Scripts

Image Postprocessing Effects (require Unity Pro)

  • BloomEffect (OBSOLETE) - Sometimes referred to as "glow", use this effect to make bright parts in your scene bleed. This script is made obsolete by the GlowEffect shipped with Unity 1.5.
  • BoostColors - A very simple and fast way to boost the contrast of saturation of the graphics in your game.
  • InvertCamera - A simple script that will invert everything rendered by a camera.

Sound Scripts

  • JukeboxController - A very basic jukebox class. This can be used to manage multiple audio clips across different levels.

WWW Scripts

  • VersionCheck - A very basic version checker. This can be used to check if the version of the game the user is running is the latest, and if not, send them to a URL to download the latest.
  • MeshSerializer - Save Unity meshes to files for the Web, load them with WWW interface.
  • CookieCutter - Access browser cookies from Unity web players.
  • UnityObject - A nice & clean way to embed .unityweb in your web browser. Plugin Detection, Communication, Clean HTML
  • GetXMLHack - Get XML data into the web player using browser script instead of WWW() (which has been buggy for me!)

Networking Scripts

  • NetworkCursor - Serverless realtime networking. An example where one Unity instance controls another via a TCP/IP socket. Could be expanded to do many types of realtime networking.
  • Server - TCP network host, based on NetworkCursor, but expanded to do more.
  • Sender - Uses a Server to send data from the parent object to whatever is on the other end of the connection.
  • Simple TCP/IP Client - Server - This contains source code for C# that you can use to create a server for Windows and a DLL in C# that you can use with Unity

Editor Scripts

  • AddChild - Adds an empty GameObject as a child of each selected object.
  • AddComponentRecursively - Adds a component to an object, and all the children of that object.
  • CopyTransform - Copies the local transform of the selected game instance in the scene and then pastes it into another one you select.
  • DeleteComponentsInChildren - Helps to delete a special type of components which are attached to the children of the selected Gameobject.
  • FindObjects - Find objects by name or attached component type.
  • InsertParent - An alternative to the built-in Make Parent command, this script inserts a new GameObject which becomes the parent of all selected objects.
  • SnapToGrid - Snaps objects to a grid in 3 dimensions.
  • Take3DScreenshot - Take a "3d screenshot"; a series of screenshots captured while rotating around a given object. Useful for QTVR creation.
  • ToggleActiveRecursively - Activates/deactivates entire hierarchies at once.

Utility Scripts

  • HSBColor - This utility script provides a HSB color model in addition to Unity's built in RGB Color class.
  • Mathfx - This script contains a growing number of small and useful math functions. (Short for Mathf eXtended.)
  • Matrix - A class for doing 3D matrix math against Vector3 objects
  • ObjExporter - A simple utility class for exporting a mesh to an obj file
  • ExpandoObject - Create ECMAScript-style expando objects in Unity Javascript
  • MixupGO - Flatten GameObjects and all attached components into a single object using duck typing in Unity Javascript
  • PrintPolyCount - Prints total vertex and triangle count in the object hierarchy.
  • TextScanner - A utility class for parsing strings using std C sscanf format strings
  • Layers - A utility script for holding easily-accessible layers and easily creating masks
  • StringUtil - Word wrap and line count functions.
  • Shell - A replacement for the built-in shell function removed from Unity 1.6.1
  • Set - A set data structure.
  • MD5 - Generate an MD5 hash for a string
  • VertexInfo - Displays the vertex numbers of a mesh at the runtime

Simulation Scripts

  • SICK Laser Scanner - This script simulates the SICK LMS type planar laser scanner
  • IMU Inertial Measurement Unit - This script simulates an IMU providing velocities and accelerations of the object it is attached to in the objects local frame.
  • GPS Global Positioning System - This script simulates a GPS device providing real world GPS locations based on a reference point
  • Compass - This script simulates a compass with North relative to the Z axis of a reference object
  • GameTime - This script rotates a directional light to match the rotation of the sun based on the system time.
  • Gravity - Simulates body-to-body gravity (i.e. planetary gravity)
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