Scripts

From Unify Community Wiki
Revision as of 04:04, 20 October 2006 by DocSWAB (Talk | contribs)

Jump to: navigation, search

Contents

Camera Controls

  • Headbobber - This script makes an object bob up and down smoothly when you're pressing one or both of the horizontal/vertical axes.

Character Controller Scripts

Debugging Scripts

  • DebugConsole - A script to allow scrolling feedback from your scripts.

General Concepts

  • AManagerClass - example on how to add easy access to a singleton class in a scene.
  • ToggleGravity - example how to toggle a property, in this case the global gravity setting, by the left mouse button.

General Purpose Effect Scripts

  • CameraFacingBillboard - Use this script on a billboard or similar object to make it align itself with the camera.
  • LookAtCameraYonly - Use this script on a billboard or other object to have it face the camera but only rotate on the Y axis.
  • StopEmittingAfterDelay - After a configurable delay, particles will fade naturally, then finally the object will get destroyed with autodestruct.
  • Perlin Noise - Noise functions for smoothly moving objects around or anything else
  • Animating Tiled texture - A texture made of many tiles animated through setting the uv offsets
  • Character Shadow - Cast shadows from an object! (requires Unity Pro)
  • Fog Layer - Lets you determine per camera if fog should be enabled or disabled

Graphical User Interface Scripts

  • Custom_2D_Pointer - Make a custom pointer that changes shape at the edges of the screen.
  • Box_Script - Use this to make differently sized gui boxes with the same border width.
  • Button - Use this script on a guiTexture object for regular push buttons that send a message when clicked.
  • DraggableGUIElement - Click and drag on GUITexture or GUIText to move it around the screen.
  • FadeIn - Allows you to show/hide a GUIText or GUITexture when pressing a key/button.
  • ForwardAllMouseEvents - Send mouse events to some sort of controller type GameObject.
  • GUIFly - Use this script on an object to make it respond to a "Fly" message so that it may move on and off the screen in a pleasing manner.
  • GuiRatioFixer - Use on a GUIText /GUITexture object to automatically adjust aspect ratio
  • GuiRatioFixer2 - Alternate script based on screen's aspect to use on a GUIText /GUITexture object to automatically adjust aspect ratio
  • ToggleButton - Extends the Button class to create a toggle button.
  • DragSlider - Use this script with a pair of GUITextures to make a functioning slider.
  • TakeScreenshot - Captures sequentially numbered screenshots when a function key is pressed.
  • ScreenShotMovie - Captures a screenshot sequence for use when making a movie

Heads Up Display Scripts

Image Postprocessing Effects (require Unity Pro)

  • BloomEffect (OBSOLETE) - Sometimes referred to as "glow", use this effect to make bright parts in your scene bleed. This script is made obsolete by the GlowEffect shipped with Unity 1.5.
  • BoostColors - A very simple and fast way to boost the contrast of saturation of the graphics in your game.

Sound Scripts

  • JukeboxController - A very basic jukebox class. This can be used to manage multiple audio clips across different levels.

WWW Scripts

  • VersionCheck - A very basic version checker. This can be used to check if the version of the game the user is running is the latest, and if not, send them to a URL to download the latest.
  • MeshSerializer - Save Unity meshes to files for the Web, load them with WWW interface.

Networking Scripts

  • NetworkCursor - Serverless realtime networking. An example where one Unity instance controls another via a TCP/IP socket. Could be expanded to do many types of realtime networking.

Editor Scripts

  • InsertParent - An alternative to the built-in Make Parent command, this script inserts a new GameObject which becomes the parent of all selected objects.
  • AddChild - Adds an empty GameObject as a child of each selected object.

Utility Scripts

  • Mathfx - This script contains a growing number of small and useful math functions. (Short for Mathf eXtended.)
  • ObjExporter - A simple utility class for exporting a mesh to an obj file
  • ExpandoObject - Create ECMAScript-style expando objects in Unity Javascript
  • PrintPolyCount - Prints total vertex and triangle count in the object hierarchy.
  • CopyTransform - Copies the local transform of the selected game instance in the scene and then pastes it into another one you select.
Personal tools
Namespaces

Variants
Actions
Navigation
Extras
Toolbox