Scripts

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<b>Camera Controls</b>
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=== Camera Controls ===
 
*[[Headbobber]] - This script makes an object bob up and down smoothly when you're pressing one or both of the horizontal/vertical axes.
 
*[[Headbobber]] - This script makes an object bob up and down smoothly when you're pressing one or both of the horizontal/vertical axes.
  
<b>Character Controller Scripts</b>
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=== Character Controller Scripts ===
 
*[[Force2D]] - Place this script on a [http://www.otee.dk/Documentation/ScriptReference/GameObject.html GameObject] and have it constrained to two dimensions.
 
*[[Force2D]] - Place this script on a [http://www.otee.dk/Documentation/ScriptReference/GameObject.html GameObject] and have it constrained to two dimensions.
 
*[[ShipControls]] - Place this script on a [http://www.otee.dk/Documentation/ScriptReference/Rigidbody.html RigidBody] for 2D spaceship controls like [http://otee.dk/gallery/udwc/OverWhelmedArena.html OverWhelmed Arena].
 
*[[ShipControls]] - Place this script on a [http://www.otee.dk/Documentation/ScriptReference/Rigidbody.html RigidBody] for 2D spaceship controls like [http://otee.dk/gallery/udwc/OverWhelmedArena.html OverWhelmed Arena].
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*[[PhysicsFPSWalker]] - An FPS walker that works by physics and therefore gets friction info from other objects.
 
*[[PhysicsFPSWalker]] - An FPS walker that works by physics and therefore gets friction info from other objects.
  
<b>Debugging Scripts</b>
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=== Debugging Scripts ===
 
*[[DebugConsole]] - A script to allow scrolling feedback from your scripts.
 
*[[DebugConsole]] - A script to allow scrolling feedback from your scripts.
  
<b>General Concepts</b>
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=== General Concepts ===
 
*[[AManagerClass]] - example on how to add easy access to a singleton class in a scene.
 
*[[AManagerClass]] - example on how to add easy access to a singleton class in a scene.
 
*[[ToggleGravity]] - example how to toggle a property, in this case the global gravity setting, by the left mouse button.
 
*[[ToggleGravity]] - example how to toggle a property, in this case the global gravity setting, by the left mouse button.
  
<b>General Purpose Effect Scripts</b>
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=== General Purpose Effect Scripts ===
 
*[[CameraFacingBillboard]] - Use this script on a billboard or similar object to make it align itself with the camera.
 
*[[CameraFacingBillboard]] - Use this script on a billboard or similar object to make it align itself with the camera.
 
*[[LookAtCameraYonly]] - Use this script on a billboard or other object to have it face the camera but only rotate on the Y axis.
 
*[[LookAtCameraYonly]] - Use this script on a billboard or other object to have it face the camera but only rotate on the Y axis.
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*[[Perlin Noise]] - Noise functions for smoothly moving objects around or anything else
 
*[[Perlin Noise]] - Noise functions for smoothly moving objects around or anything else
  
<b>Graphical User Interface Scripts</b>
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=== Graphical User Interface Scripts ===
 
*[[Button]] - Use this script on a guiTexture object for regular push buttons that send a message when clicked.
 
*[[Button]] - Use this script on a guiTexture object for regular push buttons that send a message when clicked.
 
*[[GUIFly]] - Use this script on an object to make it respond to a "Fly" message so that it may move on and off the screen in a pleasing manner.
 
*[[GUIFly]] - Use this script on an object to make it respond to a "Fly" message so that it may move on and off the screen in a pleasing manner.
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*[[Box_Script]] - Use this to make differently sized gui boxes with the same border width.
 
*[[Box_Script]] - Use this to make differently sized gui boxes with the same border width.
  
<b>Heads Up Display Scripts</b>
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=== Heads Up Display Scripts ===
 
*[[MessageDisplayer]] - Use this script on a [http://otee.dk/Documentation/ScriptReference/GUIText.html GUIText] object to have a self-disappearing list of status messages.
 
*[[MessageDisplayer]] - Use this script on a [http://otee.dk/Documentation/ScriptReference/GUIText.html GUIText] object to have a self-disappearing list of status messages.
  
<b>Image Postprocessing Effects (require Unity Pro)</b>
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=== Image Postprocessing Effects (require Unity Pro) ===
 
*[[BloomEffect]] - Sometimes referred to as "glow", use this effect to make bright parts in your scene bleed.
 
*[[BloomEffect]] - Sometimes referred to as "glow", use this effect to make bright parts in your scene bleed.
  
<b>Sound Scripts</b>
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=== Sound Scripts ===
 
*[[JukeboxController]] - A very basic jukebox class. This can be used to manage multiple audio clips across different levels.
 
*[[JukeboxController]] - A very basic jukebox class. This can be used to manage multiple audio clips across different levels.

Revision as of 08:19, 16 May 2006

Contents

Camera Controls

  • Headbobber - This script makes an object bob up and down smoothly when you're pressing one or both of the horizontal/vertical axes.

Character Controller Scripts

Debugging Scripts

  • DebugConsole - A script to allow scrolling feedback from your scripts.

General Concepts

  • AManagerClass - example on how to add easy access to a singleton class in a scene.
  • ToggleGravity - example how to toggle a property, in this case the global gravity setting, by the left mouse button.

General Purpose Effect Scripts

  • CameraFacingBillboard - Use this script on a billboard or similar object to make it align itself with the camera.
  • LookAtCameraYonly - Use this script on a billboard or other object to have it face the camera but only rotate on the Y axis.
  • Mathfx - This script contains a growing number of small and useful math functions. (Short for Mathf eXtended)
  • StopEmittingAfterDelay - After a configurable delay, particles will fade naturally, then finally the object will get destroyed with autodestruct.
  • Perlin Noise - Noise functions for smoothly moving objects around or anything else

Graphical User Interface Scripts

  • Button - Use this script on a guiTexture object for regular push buttons that send a message when clicked.
  • GUIFly - Use this script on an object to make it respond to a "Fly" message so that it may move on and off the screen in a pleasing manner.
  • GuiRatioFixer - Use on a GUIText /GUITexture object to automatically adjust aspect ratio
  • GuiRatioFixer2 - Alternate script based on screen's aspect to use on a GUIText /GUITexture object to automatically adjust aspect ratio
  • ToggleButton - Extends the Button class to create a toggle button.
  • FadeIn - Allows you to show/hide a GUIText or GUITexture when pressing a key/button.
  • Box_Script - Use this to make differently sized gui boxes with the same border width.

Heads Up Display Scripts

Image Postprocessing Effects (require Unity Pro)

  • BloomEffect - Sometimes referred to as "glow", use this effect to make bright parts in your scene bleed.

Sound Scripts

  • JukeboxController - A very basic jukebox class. This can be used to manage multiple audio clips across different levels.
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