Scripts

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{{Scripts Navigation}}  
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| style="padding:0 .3em; background-color:#CEE0F2; font-size:90%; border:solid 2px #A3B1BF; text-align:center" width="8%" | {{{1|[[Scripts/General| General]]}}}
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| style="padding:0.3em; font-size:90%; background-color:#CEE0F2; border:solid 2px #A3B1BF; text-align:center" width="8%" | {{{2|[[Scripts/Controllers| Controllers]]}}}
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| style="padding:0 .3em; background-color:#CEE0F2; font-size:90%; border:solid 2px #A3B1BF; text-align:center" width="8%" | {{{2|[[Scripts/GUI|GUI]]}}}
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| style="padding:0.3em; font-size:90%; background-color:#CEE0F2; border:solid 2px #A3B1BF; text-align:center" width="8%" | {{{2|[[Scripts/Effects| Effects]]}}}
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| style="padding:0.3em; font-size:90%; background-color:#CEE0F2; border:solid 2px #A3B1BF; text-align:center" width="8%" | {{{2|[[Scripts/Physics| Physics / Simulation]]}}}
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| style="padding:0 .3em; background-color:#CEE0F2; font-size:90%; border:solid 2px #A3B1BF; text-align:center" width="8%" | {{{2|[[Scripts/Networking| Networking]]}}}
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| style="padding:0.3em; font-size:90%; background-color:#CEE0F2; border:solid 2px #A3B1BF; text-align:center" width="8%" | {{{2|[[Scripts/Sound| Sound]]}}}
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| style="padding:0 .3em; background-color:#CEE0F2; font-size:90%; border:solid 2px #A3B1BF; text-align:center" width="8%" | {{{2|[[Scripts/Development| Development]]}}}
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Scripts/codes can be accessed by selecting the tabs on this page.
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== Introduction ==
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In this section you'll find a large assortment of sample scripts and code snippets contributed by members of the community. These can be accessed by selecting one of the category tabs above.
  
You use the codes/scripts provided at your own risk. Unify Community Wiki accepts no responsibility if you use codes/scripts from this wiki.
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=== Contributions ===
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Anyone is free to contribute their own original code to the wiki but you should keep a few things in mind when doing so:
  
All scripts/codes are provided by the author and we assume the author has placed the scripts/codes on the unify wiki legaly, if you know a script/code is placed here when it shouldn't please contact a unify community wiki administrator.
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# '''No Copyrighted Content''' - Code contributed must be either original or licensed in a way which allows sharing (e.g. public domain, open-source, etc.).
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# '''Keep It Concise''' - Small scripts and code snippets are ideal. More complex code should be hosted on a platform like [https://bitbucket.org/ Bitbucket] or [https://github.com/ GitHub] instead.
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# '''Use Proper Formatting''' - Please read the [[Help:Formatting| formatting help page]] before creating a new script. This will explain how to properly format and structure your code.
  
==Usefull Links==
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=== License ===
 
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Unless otherwise specified, all code provided on the Wiki is licensed under Creative Common's Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0).
*[[Head First into Unity with UnityScript]]
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*[[Programming]]
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*[[Csharp Differences from JS]]
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*[[Using Notepad Plus Plus as a script editor]]
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*[[Billykater's unityscript tutorial]]
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== External Links ==
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*[http://code.google.com/p/opensteerdotnet/ opensteer .NET]
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*[http://ctrl-j.com.au/pages/jcarsrc.html Ctrl-J Sample Projects (wheel collider car and other stuff)]
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*[http://marsxplr.com/view-1314 Mars Explorer Sample Project (offroad raycast car with buoyancy, flight, minimap, etc) ]
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*[http://roidz.weebly.com/ Unity Custom Inputmanager:] Customize inputs from keyboard,mouse & joystick (xbox controller supported) on the fly - also for webgames.
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Latest revision as of 20:29, 14 November 2018

Scripts   General   Editor   Controllers   UI   Effects   Physics/Simulation   Networking   Audio   Utility

[edit] Introduction

In this section you'll find a large assortment of sample scripts and code snippets contributed by members of the community. These can be accessed by selecting one of the category tabs above.

[edit] Contributions

Anyone is free to contribute their own original code to the wiki but you should keep a few things in mind when doing so:

  1. No Copyrighted Content - Code contributed must be either original or licensed in a way which allows sharing (e.g. public domain, open-source, etc.).
  2. Keep It Concise - Small scripts and code snippets are ideal. More complex code should be hosted on a platform like Bitbucket or GitHub instead.
  3. Use Proper Formatting - Please read the formatting help page before creating a new script. This will explain how to properly format and structure your code.

[edit] License

Unless otherwise specified, all code provided on the Wiki is licensed under Creative Common's Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0).

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