Scripting

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(Cleaned up page a bit; someone apparently didn't see the "General" vs. "Language-Specific" distinction. Also commented out bullets that aren't links yet.)
(Adding new section on C# differences)
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* [[BasicDataStructures]] - Discussion of the use of the data-structures available in Unity.
 
* [[BasicDataStructures]] - Discussion of the use of the data-structures available in Unity.
 
* [[Singleton]] - Code design pattern for when you want one and only once instance.
 
* [[Singleton]] - Code design pattern for when you want one and only once instance.
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* [[C# Differences from JS]] - List of C# features/keywords that are different from Javascript. Since most of the tutorials are in Javascript, this should help people who are translating to C#.
  
 
== Language-Specific ==
 
== Language-Specific ==

Revision as of 22:33, 12 March 2010


Contents

General

  • Comparison of Programming Languages - Side-by-side comparisons of features and instructions in UnityScript/JavaScript, C#, and Boo.
  • BasicDataStructures - Discussion of the use of the data-structures available in Unity.
  • Singleton - Code design pattern for when you want one and only once instance.
  • C# Differences from JS - List of C# features/keywords that are different from Javascript. Since most of the tutorials are in Javascript, this should help people who are translating to C#.

Language-Specific

Programming with C# and Unity

JavaScript for Unity Language Specification (Version 1.0)

Note: The structure for this specification was inspired by the C# Language Specification on MSDN

  1. Introduction
  2. Lexical structure
  3. Basic concepts

Legacy Versions

Unity 1.x with Javascript and C#

Personal tools
Namespaces

Variants
Actions
Navigation
Extras
Toolbox