Scripting
From Unify Community Wiki
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* [[Singleton]] - Code design pattern for when you want one and only one instance. | * [[Singleton]] - Code design pattern for when you want one and only one instance. | ||
* [[Continuous Integration]] - Topics regarding continuous integration and build management. | * [[Continuous Integration]] - Topics regarding continuous integration and build management. | ||
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== Language-Specific == | == Language-Specific == |
Revision as of 21:33, 23 February 2016
Contents |
General
- Comparison of Programming Languages - Side-by-side comparisons of features and instructions in UnityScript/JavaScript, C#, and Boo.
- BasicDataStructures - Discussion of the use of the data-structures available in Unity.
- Singleton - Code design pattern for when you want one and only one instance.
- Continuous Integration - Topics regarding continuous integration and build management.
Language-Specific
- Unity JavaScript Keywords
- UnityScript versus JavaScript
- Csharp Differences from JS - List of C# features/keywords that are different from Javascript. Since most of the tutorials are in Javascript, this should help people who are translating to C#.
- Csharp Coding Guidelines - Best practices for good code, and code readability
Programming with C# and Unity
Tutorial: Programming with C# and Unity - Contents - this is a nice tutorial to get you started with C# in the context of Unity.
JavaScript for Unity Language Specification (Version 1.0)
Note: The structure for this specification was inspired by the C# Language Specification on MSDN
Legacy Versions
Unity 1.x with Javascript and C#
- Introduction & References (Languages, Compilers)
- Chapter 1 (Statements, Comments, Types, Variables, Scope)
- Chapter 2 (Arrays, Operators, Objects, Scope Modifiers, Functions)
- Chapter 3 (Enumeration, Selection, Iteration, Jump)
External Resources
- Joseph Hocking, Unity in Action: Multiplatform Game Development in C# Manning Publications ISBN: 9781617292323