ScreenshotMovie
From Unify Community Wiki
(Difference between revisions)
(Renamed in write-up and code to ScreenShotMovie, to match the article title (and the intended use)) |
(Un-camel-cased “ScreenShot” to “Screenshot”, to match Unity API's capitalization) |
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Create a new javascript file in your Unity Project. (It does not have to be in an "Editor" folder.) | Create a new javascript file in your Unity Project. (It does not have to be in an "Editor" folder.) | ||
− | Name it " | + | Name it "ScreenshotMovie". |
Attach it to the camera you wish to record from. | Attach it to the camera you wish to record from. | ||
Line 57: | Line 57: | ||
using UnityEngine; | using UnityEngine; | ||
− | public class | + | public class ScreenshotMovie : MonoBehaviour |
{ | { | ||
// The folder we place all screenshots inside. | // The folder we place all screenshots inside. | ||
Line 103: | Line 103: | ||
import UnityEngine | import UnityEngine | ||
− | class | + | class ScreenshotMovie (MonoBehaviour): |
public folder as string = "ScreenshotFolder" | public folder as string = "ScreenshotFolder" |
Revision as of 00:44, 18 March 2014
Description
This script saves a sequence of images when you hit play. Framerate will run at a constant rate (And game time adjusted). When complete you can import the image sequence into quicktime pro to create a movie out of it.
Use
Create a new javascript file in your Unity Project. (It does not have to be in an "Editor" folder.)
Name it "ScreenshotMovie".
Attach it to the camera you wish to record from.
Adjust settings to your liking.
Hit play and it should dump out image files. They will be in your project's root folder, so they will not appear in the Unity Editor.
// The folder we place all screenshots inside. // If the folder exists we will append numbers to create an empty folder. var folder = "ScreenshotFolder"; var frameRate = 25; private var realFolder = ""; function Start () { // Set the playback framerate! // (real time doesn't influence time anymore) Time.captureFramerate = frameRate; // Find a folder that doesn't exist yet by appending numbers! realFolder = folder; count = 1; while (System.IO.Directory.Exists(realFolder)) { realFolder = folder + count; count++; } // Create the folder System.IO.Directory.CreateDirectory(realFolder); } function Update () { // name is "realFolder/0005 shot.png" var name = String.Format("{0}/{1:D04} shot.png", realFolder, Time.frameCount ); // Capture the screenshot Application.CaptureScreenshot (name); }
CSharp version.
using UnityEngine; public class ScreenshotMovie : MonoBehaviour { // The folder we place all screenshots inside. // If the folder exists we will append numbers to create an empty folder. public string folder = "ScreenshotFolder"; public int frameRate = 25; private string realFolder = ""; void Start() { // Set the playback framerate! // (real time doesn't influence time anymore) Time.captureFramerate = frameRate; // Find a folder that doesn't exist yet by appending numbers! realFolder = folder; int count = 1; while (System.IO.Directory.Exists(realFolder)) { realFolder = folder + count; count++; } // Create the folder System.IO.Directory.CreateDirectory(realFolder); } void Update() { // name is "realFolder/0005 shot.png" var name = string.Format("{0}/{1:D04} shot.png", realFolder, Time.frameCount); // Capture the screenshot Application.CaptureScreenshot(name); } }
Boo version. I added a toggle that defaults to off so you don't need to add and remove it from a camera when it's not needed to capture.
import UnityEngine class ScreenshotMovie (MonoBehaviour): public folder as string = "ScreenshotFolder" public frameRate as int = 25 public captureEnabled as bool = false private realFolder as string def Start (): if captureEnabled: # Set the playback framerate # (real time doesn't influence time anymore) Time.captureFramerate = frameRate # Find a folder that doesn't exist yet by appending numbers realFolder = folder count as int = 1 while System.IO.Directory.Exists(realFolder): realFolder = folder + count count += 1 # Create the folder System.IO.Directory.CreateDirectory(realFolder) def Update (): if captureEnabled: # name is realFolder/0005 shot.png name = string.Format("{0}/{1:D04} shot.png", realFolder, Time.frameCount) # Capture the screenshot Application.CaptureScreenshot(name)