RigidbodyFPSWalker

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Revision as of 16:36, 24 September 2006 by Joeante (Talk | contribs)

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Description

This is a rigidbody based first person controller. Traditionally first person controllers are done using the character controller and this is the recommended way, but sometimes you want it to use real physics. So forces automatically affect the rigidbody, and joints can be used to eg. make a rope swinging game.

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