ReverseNormals
From Unify Community Wiki
Author: Joachim Ante
Description
This script lets you reverse normals. The normals will only be reversed in playmode so it will still look inverted when viewing in edit mode.
Usage
Attach the script to the mesh you want normals to be reversed
CSharp- ReverseNormals.cs
using UnityEngine; using System.Collections; [RequireComponent(typeof(MeshFilter))] public class ReverseNormals : MonoBehaviour { void Start () { MeshFilter filter = GetComponent(typeof (MeshFilter)) as MeshFilter; if (filter != null) { Mesh mesh = filter.mesh; Vector3[] normals = mesh.normals; for (int i=0;i<normals.Length;i++) normals[i] = -normals[i]; mesh.normals = normals; for (int m=0;m<mesh.subMeshCount;m++) { int[] triangles = mesh.GetTriangles(m); for (int i=0;i<triangles.Length;i+=3) { int temp = triangles[i + 0]; triangles[i + 0] = triangles[i + 1]; triangles[i + 1] = temp; } mesh.SetTriangles(triangles, m); } } } } </csharp>