Properties (Shader)
From Unify Community Wiki
Properties allow variables inside the shader code to be accessed outside of the shader code (such as in a script or in the inspector).
Properties must appear inside a
Properties{}
block.
Each property must have the following syntax:
_Variable_Name_in_CG_Shader_Code ("Name that appears in the inspector", VariableType) = DefaultValue
Note that the line does not end with a semicolon, as it does in the CG shader code.