ProjectorAdditive
Description
This shader is for the Projector component and will let you have an additive effect projected onto objects as opposed to the built in multiply effect.
Usage
Place this shader somewhere in your Assets folder hierarchy. Then, use it on a Projector component's material similar to how the blob shadow in the Standard Assets is set up.
ShaderLab - Projector Additive.shader
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Shader "Projector/Additive" {
Properties {
_ShadowTex ("Cookie", 2D) = "" { TexGen ObjectLinear }
_FalloffTex ("FallOff", 2D) = "" { TexGen ObjectLinear }
}
Subshader {
Pass {
ZWrite off
Fog { Color (1, 1, 1) }
ColorMask RGB
Blend One One
SetTexture [_ShadowTex] {
combine texture, ONE - texture
Matrix [_Projector]
}
SetTexture [_FalloffTex] {
constantColor (0,0,0,0)
combine previous lerp (texture) constant
Matrix [_ProjectorClip]
}
}
}
}