From Unify Community Wiki
Revision as of 08:17, 28 March 2007 by KeliHlodversson
- To keep your textures as editable as possible, create layer groups for each type of texture map such as Color, Emissive, Bump, etc. A common use for this would be to put the solid colors for the object on one layer and dirt and grime, etc on its own layer in the same group.
- When each texture group is ready, turn the visibility of the other groups off, and save in a lossless format (psd or tiff).