From Unify Community Wiki
Revision as of 22:09, 27 March 2012 by M4cgregor
- To keep your textures as editable as possible, create layer groups for each type of texture map such as Color, Emissive, Bump, etc. A common use for this would be to put the solid colors for the object on one layer and dirt and grime, etc on its own layer in the same group.
- When each texture group is ready, turn the visibility of the other groups off, and save in a lossless format (psd or tiff).
Creating Maps for Unity Shaders
Unity uses in shaders like Specular, a double map: the RGB channeles controls de Difuse, and the Alpha channel controls the Specular.
Usually the Specular Map is based or similar to the Difusse.
To generate the Specular map:
- Open the Channel windows
- Duplicate one of the RGB channels
- Rename to Alpha 1
- Edit it (if neccesary)
- Save in .psd or .png format.