Photoshop

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(Don't export for web, as Unity recompresses the texture anyway.)
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== Workflow ==
 
== Workflow ==
 
=== Using Layers ===
 
=== Using Layers ===
#To keep your textures as editable as possible, create layer groups for each type of texture map such as Color, Emissive, Bump, etc.  A common use for this would be to put the solid colors for the object on one layer and dirt and grime, etc on it's own layer in the same group.
+
#To keep your textures as editable as possible, create layer groups for each type of texture map such as Color, Emissive, Bump, etc.  A common use for this would be to put the solid colors for the object on one layer and dirt and grime, etc on its own layer in the same group.
#When each texture group is ready, turn the visibility of the other groups off, and export for web.
+
#When each texture group is ready, turn the visibility of the other groups off, and save in a lossless format (psd or tiff).

Revision as of 08:17, 28 March 2007

Workflow

Using Layers

  1. To keep your textures as editable as possible, create layer groups for each type of texture map such as Color, Emissive, Bump, etc. A common use for this would be to put the solid colors for the object on one layer and dirt and grime, etc on its own layer in the same group.
  2. When each texture group is ready, turn the visibility of the other groups off, and save in a lossless format (psd or tiff).
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