NudgeGUIElements
(→Problems) |
(→C# - NudgeGUITexture.cs) |
||
Line 19: | Line 19: | ||
using UnityEditor; | using UnityEditor; | ||
− | public class | + | public class NudgeGUIElements : ScriptableObject |
{ | { | ||
− | [MenuItem ("Custom/Nudge | + | [MenuItem ("Custom/Nudge GUI/Left ^j")] |
static void NudgeLeft() | static void NudgeLeft() | ||
{ | { | ||
Line 27: | Line 27: | ||
} | } | ||
− | [MenuItem ("Custom/Nudge | + | [MenuItem ("Custom/Nudge GUI/Left Fast ^#j")] |
static void NudgeLeftFast() | static void NudgeLeftFast() | ||
{ | { | ||
Line 33: | Line 33: | ||
} | } | ||
− | [MenuItem ("Custom/Nudge | + | [MenuItem ("Custom/Nudge GUI/Right ^l")] |
static void NudgeRight() | static void NudgeRight() | ||
{ | { | ||
Line 39: | Line 39: | ||
} | } | ||
− | [MenuItem ("Custom/Nudge | + | [MenuItem ("Custom/Nudge GUI/Right Fast ^#l")] |
static void NudgeRightFast() | static void NudgeRightFast() | ||
{ | { | ||
Line 45: | Line 45: | ||
} | } | ||
− | [MenuItem ("Custom/Nudge | + | [MenuItem ("Custom/Nudge GUI/Up ^o")] |
static void NudgeUp() | static void NudgeUp() | ||
{ | { | ||
Line 51: | Line 51: | ||
} | } | ||
− | [MenuItem ("Custom/Nudge | + | [MenuItem ("Custom/Nudge GUI/Up Fast ^#o")] |
static void NudgeUpFast() | static void NudgeUpFast() | ||
{ | { | ||
Line 57: | Line 57: | ||
} | } | ||
− | [MenuItem ("Custom/Nudge | + | [MenuItem ("Custom/Nudge GUI/Down ^k")] |
static void NudgeDown() | static void NudgeDown() | ||
{ | { | ||
Line 63: | Line 63: | ||
} | } | ||
− | [MenuItem ("Custom/Nudge | + | [MenuItem ("Custom/Nudge GUI/Down Fast ^#k")] |
static void NudgeDownFast() | static void NudgeDownFast() | ||
{ | { | ||
Line 84: | Line 84: | ||
guiTexture.pixelInset = pixelInset; | guiTexture.pixelInset = pixelInset; | ||
+ | } | ||
+ | |||
+ | objects = Selection.GetFiltered(typeof(GUIText), SelectionMode.Deep | SelectionMode.Editable); | ||
+ | |||
+ | foreach (GUIText guiText in objects) | ||
+ | { | ||
+ | Vector2 pixelOffset = guiText.pixelOffset; | ||
+ | |||
+ | pixelOffset.x += x; | ||
+ | pixelOffset.y += y; | ||
+ | |||
+ | guiText.pixelOffset = pixelOffset; | ||
} | } | ||
} | } | ||
} | } | ||
</csharp> | </csharp> |
Revision as of 04:20, 4 April 2007
Author: Jonathan Czeck (aarku)
Contents |
Description
This script provides menu items to nudge the pixelInset of a GUITexture by 1 pixel or 10 pixels. This is useful for positioning user interfaces. It saves time because you don't have to repeatedly perform addition and subtraction on both xMin and xMax or yMin and yMax values.
Usage
Place this script in YourProject/Assets/Editor/NudgeGUITexture.cs and menu items will automatically appear in the Custom menu after it is compiled. Then select a GUITexture using pixel positioning and select one of the Nudge menu items.
Problems
Sometimes the key combinations do not work. It is not clear why. Also, you must coerce Unity to update the display of GUITextures after nudging.
C# - NudgeGUITexture.cs
<csharp>using UnityEngine; using UnityEditor;
public class NudgeGUIElements : ScriptableObject {
[MenuItem ("Custom/Nudge GUI/Left ^j")] static void NudgeLeft() { Nudge(-1f, 0f); }
[MenuItem ("Custom/Nudge GUI/Left Fast ^#j")] static void NudgeLeftFast() { Nudge(-10f, 0f); }
[MenuItem ("Custom/Nudge GUI/Right ^l")] static void NudgeRight() { Nudge(1f, 0f); }
[MenuItem ("Custom/Nudge GUI/Right Fast ^#l")] static void NudgeRightFast() { Nudge(10f, 0f); }
[MenuItem ("Custom/Nudge GUI/Up ^o")] static void NudgeUp() { Nudge(0f, 1f); }
[MenuItem ("Custom/Nudge GUI/Up Fast ^#o")] static void NudgeUpFast() { Nudge(0f, 10f); }
[MenuItem ("Custom/Nudge GUI/Down ^k")] static void NudgeDown() { Nudge(0f, -1f); } [MenuItem ("Custom/Nudge GUI/Down Fast ^#k")] static void NudgeDownFast() { Nudge(0f, -10f); } static void Nudge(float x, float y) { // this probably could be thought out better Object[] objects = Selection.GetFiltered(typeof(GUITexture), SelectionMode.Deep | SelectionMode.Editable); foreach (GUITexture guiTexture in objects) { Rect pixelInset = guiTexture.pixelInset;
pixelInset.xMin += x; pixelInset.xMax += x; pixelInset.yMin += y; pixelInset.yMax += y;
guiTexture.pixelInset = pixelInset; } objects = Selection.GetFiltered(typeof(GUIText), SelectionMode.Deep | SelectionMode.Editable); foreach (GUIText guiText in objects) { Vector2 pixelOffset = guiText.pixelOffset;
pixelOffset.x += x; pixelOffset.y += y;
guiText.pixelOffset = pixelOffset; } }
} </csharp>