MessageDisplayer

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Revision as of 15:07, 10 July 2006 by NeARAZ (Talk | contribs)

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Author: Jonathan Czeck (aarku)

Description

Use this script on a guiText object to have status messages. Just call messageDisplayerObject.DisplayMessage("hello") and you'll get a line of self disappearing messages. TODO: Make this script more of a singleton.

Usage

Use this script on a guiText object to have status messages.

JavaScript - FramesPerSecond.js

<javascript> // Attach this to a GUIText to make a frames/second indicator. // // It calculates frames/second over each updateInterval, // so the display does not keep changing wildly. // // It is also fairly accurate at very low FPS counts (<10). // We do this not by simply counting frames per interval, but // by accumulating FPS for each frame. This way we end up with // correct overall FPS even if the interval renders something like // 5.5 frames.

var updateInterval = 0.5;

private var accum = 0.0; // FPS accumulated over the interval private var frames = 0; // Frames drawn over the interval private var timeleft : float; // Left time for current interval

function Start() { if( !guiText ) { print ("FramesPerSecond needs a GUIText component!"); enabled = false; return; } timeleft = updateInterval; }

function Update() { timeleft -= Time.deltaTime; accum += 1.0/Time.deltaTime; ++frames;

// Interval ended - update GUI text and start new interval if( timeleft <= 0.0 ) { guiText.text = "" + (accum/frames).ToString("f2"); timeleft = updateInterval; accum = 0.0; frames = 0; } } </javascript>

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