MessageDisplayer

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Line 4: Line 4:
 
[[Category: Displays]]
 
[[Category: Displays]]
 
[[Category: GUIText]]
 
[[Category: GUIText]]
 
 
Author: Jonathan Czeck (aarku)
 
Author: Jonathan Czeck (aarku)
 
==Description==
 
==Description==

Revision as of 22:04, 1 December 2005

Author: Jonathan Czeck (aarku)

Description

Use this script on a guiText object to have status messages. Just call messageDisplayerObject.DisplayMessage("hello") and you'll get a line of self disappearing messages. TODO: Make this script more of a singleton.

Usage

Use this script on a guiText object to have status messages.

C# - MessageDisplayer.cs

<csharp>

using UnityEngine;
using System.Collections;

// Use this script on a guiText object to have status messages
// Just call messageDisplayerObject.DisplayMessage("hello") and you'll
// get a line of self disappearing messages.

public class MessageDisplayer : MonoBehaviour
{
	ArrayList messages = new ArrayList();
	
	public void DisplayMessage(string message)
	{
		messages.Add(message);
		UpdateDisplay();
		Invoke("DeleteOldestMessage", 5F);
	}
	
	void DeleteOldestMessage()
	{
		messages.RemoveAt(0);
		UpdateDisplay();
	}
	
	void UpdateDisplay()
	{
		string formattedMessages = "";
		
		foreach (string message in messages)
		{
			formattedMessages += message + "\n";
		}
		
		guiText.text = formattedMessages;
	}
}

</csharp>

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