Maya

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Importing Soft & Hard edges into Unity


1) open the following file in a text editor: "Applications/Unity/Unity.app/Contents/Tools/FBXMayaExport.mel"

Search for: FBXExportHardEdges Remove the // in the beginning of that line. You need to do that only once and probably do the change again when updating unity.

2) In unity: Open the Import Settings... for the maya file. Uncheck "Automatically Calculate Normals"


After you have done this, normals will be imported just like they are in maya.


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