Maya

From Unify Community Wiki
Revision as of 03:35, 3 October 2007 by Dozycow (Talk | contribs)

Jump to: navigation, search

Contents

Overview

Description

Maya_Logo.jpg
Award-winning Autodesk® Maya® software is a powerful, integrated 3D modeling, animation, effects, and rendering solution. Because Maya is based on an open architecture, all your work can be scripted or programmed using a well-documented and comprehensive API (application programming interface), or one of two embedded scripting languages. This, combined with an industry-leading suite of 3D tools, means Maya enables you to realize your creative ideas.
URL: www.autodesk.com/fo-products-maya
Tutorials:
Current Version: usa.autodesk.com/adsk/servlet/index?siteID=123112&id=7639525

Known Issues

TBA

Unity Scale Calibration

In Maya, you can set your unit size to the same as Unity units by clicking on on Window => Settings/Preferences => Preferences then clicking on Settings => Working Units => Linear and changing it to "meter". Using Unity's auto-import of .mb or .ma, this conversion is typically done for you, but setting it in Maya first, if you have the same scale all the time no matter what. This is particularly useful in regards to physics, where object scale determines how realistic your objects behave physically.

Meshes (Modelling)

TBA

Textures (UV's)

TBA

Bones

TBA

Animations

TBA

Exporting to Unity

Scene Cleanup

Export

Using Unity version 1.2.2:

  1. Open the Import Settings... for the maya file.
  2. Uncheck "Automatically Calculate Normals"

If you are using an older version of Unity:

  1. Open the following file in a text editor:
    • "Applications/Unity/Unity.app/Contents/Tools/FBXMayaExport.mel"
    • Search for: FBXExportHardEdges
    • Remove the // in the beginning of that line.
    • You need to do that only once and probably do the change again when updating unity.
  2. In Unity:
    • Open the Import Settings... for the maya file.
    • Uncheck "Automatically Calculate Normals"
    • After you have done this, normals will be imported just like they are in maya.
Personal tools
Namespaces

Variants
Actions
Navigation
Extras
Toolbox