Maya

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'''Importing Soft & Hard edges into Unity'''
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== Importing soft and hard edges into Unity ==
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Use Unity version 1.2.2:
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Open the Import Settings... for the maya file. <br>
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=== Using Unity version 1.2.2: ===
Uncheck "Automatically Calculate Normals" <br><br>
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#Open the Import Settings... for the maya file.
If you are using an older version of Unity:
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#Uncheck "Automatically Calculate Normals"
  
1) open the following file in a text editor: <br>
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=== If you are using an older version of Unity: ===
"Applications/Unity/Unity.app/Contents/Tools/FBXMayaExport.mel" <br><br>
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Search for: FBXExportHardEdges <br>
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#Open the following file in a text editor:
Remove the // in the beginning of that line. <br>
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#*"Applications/Unity/Unity.app/Contents/Tools/FBXMayaExport.mel"
You need to do that only once and probably do the change again when updating unity. <br><br>
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#*Search for: FBXExportHardEdges
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#*Remove the // in the beginning of that line.
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#*You need to do that only once and probably do the change again when updating unity.
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#In Unity:
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#*Open the Import Settings... for the maya file.
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#*Uncheck "Automatically Calculate Normals"
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#*After you have done this, normals will be imported just like they are in maya.
  
2) In unity: <br>
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[[Category:3D Applications]]
Open the Import Settings... for the maya file. <br>
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Uncheck "Automatically Calculate Normals" <br><br>
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After you have done this, normals will be imported just like they are in maya.
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----
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Revision as of 14:00, 25 June 2006

Importing soft and hard edges into Unity

Using Unity version 1.2.2:

  1. Open the Import Settings... for the maya file.
  2. Uncheck "Automatically Calculate Normals"

If you are using an older version of Unity:

  1. Open the following file in a text editor:
    • "Applications/Unity/Unity.app/Contents/Tools/FBXMayaExport.mel"
    • Search for: FBXExportHardEdges
    • Remove the // in the beginning of that line.
    • You need to do that only once and probably do the change again when updating unity.
  2. In Unity:
    • Open the Import Settings... for the maya file.
    • Uncheck "Automatically Calculate Normals"
    • After you have done this, normals will be imported just like they are in maya.
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