Maya

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'''Importing Soft & Hard edges into Unity'''
 
'''Importing Soft & Hard edges into Unity'''
 
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1) open the following file in a text editor:  
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1) open the following file in a text editor: <br>
"Applications/Unity/Unity.app/Contents/Tools/FBXMayaExport.mel"  
+
"Applications/Unity/Unity.app/Contents/Tools/FBXMayaExport.mel" <br><br>
  
Search for: FBXExportHardEdges  
+
Search for: FBXExportHardEdges <br>
Remove the // in the beginning of that line.  
+
Remove the // in the beginning of that line. <br>
You need to do that only once and probably do the change again when updating unity.  
+
You need to do that only once and probably do the change again when updating unity. <br><br>
  
2) In unity:  
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2) In unity: <br>
Open the Import Settings... for the maya file.  
+
Open the Import Settings... for the maya file. <br>
Uncheck "Automatically Calculate Normals"  
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Uncheck "Automatically Calculate Normals" <br><br>
  
  
 
After you have done this, normals will be imported just like they are in maya.
 
After you have done this, normals will be imported just like they are in maya.
 
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Revision as of 14:24, 9 February 2006

Importing Soft & Hard edges into Unity


1) open the following file in a text editor:
"Applications/Unity/Unity.app/Contents/Tools/FBXMayaExport.mel"

Search for: FBXExportHardEdges
Remove the // in the beginning of that line.
You need to do that only once and probably do the change again when updating unity.

2) In unity:
Open the Import Settings... for the maya file.
Uncheck "Automatically Calculate Normals"


After you have done this, normals will be imported just like they are in maya.


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