ManagedSqlite
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− | There is a hacked version of the original port on github by [Opless] here: https://github.com/opless/csharp-sqlite | + | There is a hacked version of the original port on github by [[User:Opless | Opless]] here: https://github.com/opless/csharp-sqlite |
N.B. This is a hacky version to get working on mono (mac) which also happens to work to some degree on Unity. (28Nov2013) | N.B. This is a hacky version to get working on mono (mac) which also happens to work to some degree on Unity. (28Nov2013) |
Revision as of 03:44, 28 November 2013
Contents |
ManagedSQLite Implementations
The question "How can I get SQLITE to work with Unity" is an oft-asked question on the forums and the unity answers site.
Open Source =
The currently most well known SQLite implementation that is written in C# is found here: https://code.google.com/p/csharp-sqlite
It's really only for the windows (DeskTop,WinPhone, WinRT, and Silverlight) version of .NET though.
Asset Store
There is a paid-for unity-specific port on the asset store by OrangeTree: https://www.assetstore.unity3d.com/#/content/4334
GitHub
There is a hacked version of the original port on github by Opless here: https://github.com/opless/csharp-sqlite
N.B. This is a hacky version to get working on mono (mac) which also happens to work to some degree on Unity. (28Nov2013)