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To create a new page, type in a title for your page in the URL bar after the "index.php/" like "index.php/NewArticle" then edit that page. It is a good idea to copy someone else's work onto your page at first to learn the layout etc.
  
==Script Archive==
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[[Script_Archive]]
<b>Camera Controls</b>
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*[[Headbobber]] - This script makes an object bob up and down smoothly when you're pressing one or both of the horizontal/vertical axes.
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<b>Character Controller Scripts</b>
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[[Shader_Archive]]
*[[Force2D]] - Place this script on a [http://www.otee.dk/Documentation/ScriptReference/GameObject.html GameObject] and have it constrained to two dimensions.
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*[[ShipControls]] - Place this script on a [http://www.otee.dk/Documentation/ScriptReference/Rigidbody.html RigidBody] for 2D spaceship controls like [http://otee.dk/gallery/udwc/OverWhelmedArena.html OverWhelmed Arena].
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*[[VariableSpeedFPSwalker]] - An FPS walker script having different speeds for walking forward, strafing, and backpedaling
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*[[PhysicsFPSWalker]] - An FPS walker that works by physics and therefore gets friction info from other objects.
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<b>Debugging Scripts</b>
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[[Tips]]
*[[DebugConsole]] - A script to allow scrolling feedback from your scripts. (Was DebugGUIController)
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<b>General Concepts</b>
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[[Wizard_Archive]]
*[[AManagerClass]] - example on how to add easy access to a singleton class in a scene.
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*[[ToggleGravity]] - example how to toggle a property, in this case the global gravity setting, by the left mouse button.
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<b>General Purpose Effect Scripts</b>
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*[[CameraFacingBillboard]] - Use this script on a billboard or similar object to make it align itself with the camera.
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*[[LookAtCameraYonly]] - Use this script on a billboard or other object to have it face the camera but only rotate on the Y axis.
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*[[Mathfx]] - This script contains a growing number of small and useful math functions. (Short for Mathf eXtended)
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*[[StopEmittingAfterDelay]] - After a configurable delay, particles will fade naturally, then finally the object will get destroyed with autodestruct.
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*[[Perlin Noise]] - Noise functions for smoothly moving objects around or anything else
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<b>Graphical User Interface Scripts</b>
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*[[Button]] - Use this script on a guiTexture object for regular push buttons that send a message when clicked.
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*[[GuiRatioFixer]] - Use on a [http://otee.dk/Documentation/ScriptReference/GUIText.html GUIText] /[http://otee.dk/Documentation/ScriptReference/GUITexture.html GUITexture]  object to automatically adjust aspect ratio
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*[[GuiRatioFixer2]] - Alternate script based on screen's aspect to use on a [http://otee.dk/Documentation/ScriptReference/GUIText.html GUIText] /[http://otee.dk/Documentation/ScriptReference/GUITexture.html GUITexture]  object to automatically adjust aspect ratio
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*[[ToggleButton]] - Extends the Button class to create a toggle button.
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*[[FadeIn]] - Allows you to show/hide a [http://www.otee.dk/Documentation/ScriptReference/GUIText.html GUIText] or [http://www.otee.dk/Documentation/ScriptReference/GUITexture.html GUITexture] when pressing a key/button.
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<b>Heads Up Display Scripts</b>
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*[[MessageDisplayer]] - Use this script on a [http://otee.dk/Documentation/ScriptReference/GUIText.html GUIText] object to have a self-disappearing list of status messages.
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<b>Image Postprocessing Effects (require Unity Pro)</b>
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*[[BloomEffect]] - Sometimes referred to as "glow", use this effect to make bright parts in your scene bleed.
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<b>Sound Scripts</b>
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*[[JukeboxController]] - A very basic jukebox class. This can be used to manage multiple audio clips across different levels.
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==Shader Archive==
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*[http://forum.otee.dk/viewtopic.php?t=940&highlight=shaders Built In Shaders] - Here you can get all the shaders that are built into Unity... to work or learn from ('''Note''': must log-in to the forum to see and download the file).
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*[[LayerShader]] - A terrain shader for masking two tillable textures.
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*[[AlphaSelfIllum]] - Textures object which is unaffected by light.
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*[[TextureAdditive]] - Colors a object with a additive texture.
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*[[SimpleAdditive]] - Colors a object with a single additive color.
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*[[BlendedFlatColor]] - Colors a transparent object, good for HUD objects.
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*[[BumpSpecModulate]] - Bump mapped shader that modulates between original texture color and "alpha color" based on alpha of main texture.
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*[[TexturedFont]] - Use this shader in place of the built in Text Shader for multicolored fonts instead of solid colored ones.
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*[[VegetationTwoPass]] - Great vegetation shader, renders opaque and then renders semitransparent.
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*[[VegetationVertexLit]] - Vertex-lit shader with no culling that is ideal for vegetation and other two sided polygon models.
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*[[UnlitAlpha]] - A non-backface culled, unilluminated, alpha tested shader which is suitable for sprites.
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*[[BlendedDecal]] - Suitable for superimposing alpha-masked textured markings onto the same plane as another surface.
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*[[WindowShader]] - Suitable for windows (the glass things in houses, not the darn Seattle company.)
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==Tips Archive==
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'''3D Application Tips'''
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*[[3dApps]] - Which 3D applications are compatible with Unity.
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*[[Blender]] - Some critical tips for using Blender with Unity.
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*[[Maya]] - Tips and tricks for using Maya with Unity
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'''2D Application Tips'''
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'''Audio Application Tips'''
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'''Unity Tips'''
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*[[Customized Packaging]] - How to customize the Unity packaging process, which occurs after a build.
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*[[Font Creation]] - An Adobe Illustrator template file to help create font textures.
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*[[Window Layout]] - Shows how to achieve three tall columns and a horizontally split view.
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*[[VRAM tips]] - Chart of texture compression sizes in VRAM
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'''General Tips'''
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*[[Playing Your Game From A Text Editor]] - An AppleScript which starts your Unity game from within your text editor.
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*[[Moving and Copying Unity Assets]] - Don't use the Finder!
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==Wizard Archive==
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''These scripts go in the Assets/Editor folder of your project and require at least version 1.2 of Unity.''
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<b>GameObject Manipulation</b>
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*[[TakeScreenshotInEditor]] - Takes a screenshot of the current game view and places it in the root level of your project.  Does not overwrite files.
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*[[PlaceSelectionOnSurface]] - Takes the current selection and raycasts downward from each object and moves them to where they hit.
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Revision as of 04:03, 24 April 2006

Welcome to the UnifyWiki

The UnityWiki is part of the Unify Web experience and is a place to find and share Unity knowledge. Special thanks to Aarku, Dho, NCarter, Freyr, Outcast and others.

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To create a new page, type in a title for your page in the URL bar after the "index.php/" like "index.php/NewArticle" then edit that page. It is a good idea to copy someone else's work onto your page at first to learn the layout etc.

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