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==Welcome to the UnifyWiki==
 
==Welcome to the UnifyWiki==
  
The UnityWiki is part of the [http://unify.bluegillweb.com Unify Web] experience and is a place to find and share [http://otee.dk/unity Unity] knowledge. Special thanks to [[User:Aarku]], [[User:Dho]], NCarter, Freyr, Outcast and others.
+
The UnityWiki is part of the [http://unify.bluegillweb.com Unify Web] experience and is a place to find and share [http://otee.dk/unity Unity] knowledge. Special thanks to [[User:Aarku|Aarku]], [[User:Dho|Dho]], NCarter, Freyr, Outcast and others.
  
 
Please see the [http://unify.bluegillweb.com/scriptwiki/index.php/Talk:Main_Page discussion page] of the main page for current goals and status.  '''Please visit [[Help:Contents]] for general guidelines before you begin adding.'''
 
Please see the [http://unify.bluegillweb.com/scriptwiki/index.php/Talk:Main_Page discussion page] of the main page for current goals and status.  '''Please visit [[Help:Contents]] for general guidelines before you begin adding.'''
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We're currently working on [[Special:Statistics|{{NUMBEROFARTICLES}}]] [[Special:Allpages|articles]] about Unity and its surrounding subjects.
 
We're currently working on [[Special:Statistics|{{NUMBEROFARTICLES}}]] [[Special:Allpages|articles]] about Unity and its surrounding subjects.
 +
 +
To create a new page, type in a title for your page in the URL bar after the "index.php/" like "index.php/NewArticle" then edit that page. It is a good idea to copy someone else's work onto your page at first to learn the layout etc.
  
 
==Script Archive==
 
==Script Archive==
 +
<b>Camera Controls</b>
 +
*[[Headbobber]] - This script makes an object bob up and down smoothly when you're pressing one or both of the horizontal/vertical axes.
 +
 
<b>Character Controller Scripts</b>
 
<b>Character Controller Scripts</b>
 +
*[[Force2D]] - Place this script on a [http://www.otee.dk/Documentation/ScriptReference/GameObject.html GameObject] and have it constrained to two dimensions.
 
*[[ShipControls]] - Place this script on a [http://www.otee.dk/Documentation/ScriptReference/Rigidbody.html RigidBody] for 2D spaceship controls like [http://otee.dk/gallery/udwc/OverWhelmedArena.html OverWhelmed Arena].
 
*[[ShipControls]] - Place this script on a [http://www.otee.dk/Documentation/ScriptReference/Rigidbody.html RigidBody] for 2D spaceship controls like [http://otee.dk/gallery/udwc/OverWhelmedArena.html OverWhelmed Arena].
*[[Force2D]] - Place this script on a [http://www.otee.dk/Documentation/ScriptReference/GameObject.html GameObject] and have it constrained to two dimensions.
 
 
*[[VariableSpeedFPSwalker]] - An FPS walker script having different speeds for walking forward, strafing, and backpedaling
 
*[[VariableSpeedFPSwalker]] - An FPS walker script having different speeds for walking forward, strafing, and backpedaling
 +
*[[PhysicsFPSWalker]] - An FPS walker that works by physics and therefore gets friction info from other objects.
 +
 +
<b>Debugging Scripts</b>
 +
*[[DebugConsole]] - A script to allow scrolling feedback from your scripts. (Was DebugGUIController)
  
 
<b>General Concepts</b>
 
<b>General Concepts</b>
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<b>General Purpose Effect Scripts</b>
 
<b>General Purpose Effect Scripts</b>
*[[StopEmittingAfterDelay]] - After a configurable delay, particles will fade naturally, then finally the object will get destroyed with autodestruct.
 
 
*[[CameraFacingBillboard]] - Use this script on a billboard or similar object to make it align itself with the camera.
 
*[[CameraFacingBillboard]] - Use this script on a billboard or similar object to make it align itself with the camera.
 
*[[LookAtCameraYonly]] - Use this script on a billboard or other object to have it face the camera but only rotate on the Y axis.
 
*[[LookAtCameraYonly]] - Use this script on a billboard or other object to have it face the camera but only rotate on the Y axis.
 
*[[Mathfx]] - This script contains a growing number of small and useful math functions. (Short for Mathf eXtended)
 
*[[Mathfx]] - This script contains a growing number of small and useful math functions. (Short for Mathf eXtended)
 +
*[[StopEmittingAfterDelay]] - After a configurable delay, particles will fade naturally, then finally the object will get destroyed with autodestruct.
 +
*[[Perlin Noise]] - Noise functions for smoothly moving objects around or anything else
  
 
<b>Graphical User Interface Scripts</b>
 
<b>Graphical User Interface Scripts</b>
 
*[[Button]] - Use this script on a guiTexture object for regular push buttons that send a message when clicked.
 
*[[Button]] - Use this script on a guiTexture object for regular push buttons that send a message when clicked.
 +
*[[GuiRatioFixer]] - Use on a [http://otee.dk/Documentation/ScriptReference/GUIText.html GUIText] /[http://otee.dk/Documentation/ScriptReference/GUITexture.html GUITexture]  object to automatically adjust aspect ratio
 +
*[[GuiRatioFixer2]] - Alternate script based on screen's aspect to use on a [http://otee.dk/Documentation/ScriptReference/GUIText.html GUIText] /[http://otee.dk/Documentation/ScriptReference/GUITexture.html GUITexture]  object to automatically adjust aspect ratio
 
*[[ToggleButton]] - Extends the Button class to create a toggle button.
 
*[[ToggleButton]] - Extends the Button class to create a toggle button.
*[[GuiRatioFixer]] - Use on a [http://otee.dk/Documentation/ScriptReference/GUIText.html GUIText] /[http://otee.dk/Documentation/ScriptReference/GUITexture.html GUITexture] object to automatically adjust aspect ratio
+
*[[FadeIn]] - Allows you to show/hide a [http://www.otee.dk/Documentation/ScriptReference/GUIText.html GUIText] or [http://www.otee.dk/Documentation/ScriptReference/GUITexture.html GUITexture] when pressing a key/button.
  
 
<b>Heads Up Display Scripts</b>
 
<b>Heads Up Display Scripts</b>
 
*[[MessageDisplayer]] - Use this script on a [http://otee.dk/Documentation/ScriptReference/GUIText.html GUIText] object to have a self-disappearing list of status messages.
 
*[[MessageDisplayer]] - Use this script on a [http://otee.dk/Documentation/ScriptReference/GUIText.html GUIText] object to have a self-disappearing list of status messages.
  
<b>Camera Controls</b>
+
<b>Image Postprocessing Effects (require Unity Pro)</b>
*[[Headbobber]] - This script makes an object bob up and down smoothly when you're pressing one or both of the horizontal/vertical axes.
+
*[[BloomEffect]] - Sometimes referred to as "glow", use this effect to make bright parts in your bleed.
 +
 
 +
<b>Sound Scripts</b>
 +
*[[JukeboxController]] - A very basic jukebox class. This can be used to manage multiple audio clips across different levels.
  
 
==Shader Archive==
 
==Shader Archive==
 
*[http://forum.otee.dk/viewtopic.php?t=940&highlight=shaders Built In Shaders] - Here you can get all the shaders that are built into Unity... to work or learn from ('''Note''': must log-in to the forum to see and download the file).
 
*[http://forum.otee.dk/viewtopic.php?t=940&highlight=shaders Built In Shaders] - Here you can get all the shaders that are built into Unity... to work or learn from ('''Note''': must log-in to the forum to see and download the file).
 +
*[[LayerShader]] - A terrain shader for masking two tillable textures.
 +
*[[AlphaSelfIllum]] - Textures object which is unaffected by light.
 +
*[[TextureAdditive]] - Colors a object with a additive texture.
 +
*[[SimpleAdditive]] - Colors a object with a single additive color.
 +
*[[BlendedFlatColor]] - Colors a transparent object, good for HUD objects.
 
*[[BumpSpecModulate]] - Bump mapped shader that modulates between original texture color and "alpha color" based on alpha of main texture.
 
*[[BumpSpecModulate]] - Bump mapped shader that modulates between original texture color and "alpha color" based on alpha of main texture.
 
*[[TexturedFont]] - Use this shader in place of the built in Text Shader for multicolored fonts instead of solid colored ones.
 
*[[TexturedFont]] - Use this shader in place of the built in Text Shader for multicolored fonts instead of solid colored ones.
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*[[VegetationVertexLit]] - Vertex-lit shader with no culling that is ideal for vegetation and other two sided polygon models.
 
*[[VegetationVertexLit]] - Vertex-lit shader with no culling that is ideal for vegetation and other two sided polygon models.
 
*[[UnlitAlpha]] - A non-backface culled, unilluminated, alpha tested shader which is suitable for sprites.
 
*[[UnlitAlpha]] - A non-backface culled, unilluminated, alpha tested shader which is suitable for sprites.
 +
*[[BlendedDecal]] - Suitable for superimposing alpha-masked textured markings onto the same plane as another surface.
 +
*[[WindowShader]] - Suitable for windows (the glass things in houses, not the darn Seattle company.)
  
 
==Tips Archive==
 
==Tips Archive==
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*[[3dApps]] - Which 3D applications are compatible with Unity.
 
*[[3dApps]] - Which 3D applications are compatible with Unity.
 
*[[Blender]] - Some critical tips for using Blender with Unity.
 
*[[Blender]] - Some critical tips for using Blender with Unity.
 +
*[[Maya]] - Tips and tricks for using Maya with Unity
  
 
'''2D Application Tips'''
 
'''2D Application Tips'''
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'''Unity Tips'''
 
'''Unity Tips'''
 +
*[[Customized Packaging]] - How to customize the Unity packaging process, which occurs after a build.
 
*[[Font Creation]] - An Adobe Illustrator template file to help create font textures.
 
*[[Font Creation]] - An Adobe Illustrator template file to help create font textures.
 
*[[Window Layout]] - Shows how to achieve three tall columns and a horizontally split view.
 
*[[Window Layout]] - Shows how to achieve three tall columns and a horizontally split view.
 +
*[[VRAM tips]] - Chart of texture compression sizes in VRAM
  
 
'''General Tips'''
 
'''General Tips'''
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<b>GameObject Manipulation</b>
 
<b>GameObject Manipulation</b>
 +
*[[TakeScreenshotInEditor]] - Takes a screenshot of the current game view and places it in the root level of your project.  Does not overwrite files.
 
*[[PlaceSelectionOnSurface]] - Takes the current selection and raycasts downward from each object and moves them to where they hit.
 
*[[PlaceSelectionOnSurface]] - Takes the current selection and raycasts downward from each object and moves them to where they hit.
 
 
.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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Revision as of 08:09, 20 April 2006

Contents

Welcome to the UnifyWiki

The UnityWiki is part of the Unify Web experience and is a place to find and share Unity knowledge. Special thanks to Aarku, Dho, NCarter, Freyr, Outcast and others.

Please see the discussion page of the main page for current goals and status. Please visit Help:Contents for general guidelines before you begin adding.

Visit User's Guide for usage and configuration help.

We're currently working on 847 articles about Unity and its surrounding subjects.

To create a new page, type in a title for your page in the URL bar after the "index.php/" like "index.php/NewArticle" then edit that page. It is a good idea to copy someone else's work onto your page at first to learn the layout etc.

Script Archive

Camera Controls

  • Headbobber - This script makes an object bob up and down smoothly when you're pressing one or both of the horizontal/vertical axes.

Character Controller Scripts

Debugging Scripts

  • DebugConsole - A script to allow scrolling feedback from your scripts. (Was DebugGUIController)

General Concepts

  • AManagerClass - example on how to add easy access to a singleton class in a scene.
  • ToggleGravity - example how to toggle a property, in this case the global gravity setting, by the left mouse button.

General Purpose Effect Scripts

  • CameraFacingBillboard - Use this script on a billboard or similar object to make it align itself with the camera.
  • LookAtCameraYonly - Use this script on a billboard or other object to have it face the camera but only rotate on the Y axis.
  • Mathfx - This script contains a growing number of small and useful math functions. (Short for Mathf eXtended)
  • StopEmittingAfterDelay - After a configurable delay, particles will fade naturally, then finally the object will get destroyed with autodestruct.
  • Perlin Noise - Noise functions for smoothly moving objects around or anything else

Graphical User Interface Scripts

Heads Up Display Scripts

Image Postprocessing Effects (require Unity Pro)

  • BloomEffect - Sometimes referred to as "glow", use this effect to make bright parts in your bleed.

Sound Scripts

  • JukeboxController - A very basic jukebox class. This can be used to manage multiple audio clips across different levels.

Shader Archive

  • Built In Shaders - Here you can get all the shaders that are built into Unity... to work or learn from (Note: must log-in to the forum to see and download the file).
  • LayerShader - A terrain shader for masking two tillable textures.
  • AlphaSelfIllum - Textures object which is unaffected by light.
  • TextureAdditive - Colors a object with a additive texture.
  • SimpleAdditive - Colors a object with a single additive color.
  • BlendedFlatColor - Colors a transparent object, good for HUD objects.
  • BumpSpecModulate - Bump mapped shader that modulates between original texture color and "alpha color" based on alpha of main texture.
  • TexturedFont - Use this shader in place of the built in Text Shader for multicolored fonts instead of solid colored ones.
  • VegetationTwoPass - Great vegetation shader, renders opaque and then renders semitransparent.
  • VegetationVertexLit - Vertex-lit shader with no culling that is ideal for vegetation and other two sided polygon models.
  • UnlitAlpha - A non-backface culled, unilluminated, alpha tested shader which is suitable for sprites.
  • BlendedDecal - Suitable for superimposing alpha-masked textured markings onto the same plane as another surface.
  • WindowShader - Suitable for windows (the glass things in houses, not the darn Seattle company.)

Tips Archive

3D Application Tips

  • 3dApps - Which 3D applications are compatible with Unity.
  • Blender - Some critical tips for using Blender with Unity.
  • Maya - Tips and tricks for using Maya with Unity

2D Application Tips

Audio Application Tips

Unity Tips

  • Customized Packaging - How to customize the Unity packaging process, which occurs after a build.
  • Font Creation - An Adobe Illustrator template file to help create font textures.
  • Window Layout - Shows how to achieve three tall columns and a horizontally split view.
  • VRAM tips - Chart of texture compression sizes in VRAM

General Tips

Wizard Archive

These scripts go in the Assets/Editor folder of your project and require at least version 1.2 of Unity.

GameObject Manipulation

  • TakeScreenshotInEditor - Takes a screenshot of the current game view and places it in the root level of your project. Does not overwrite files.
  • PlaceSelectionOnSurface - Takes the current selection and raycasts downward from each object and moves them to where they hit.
Personal tools
Namespaces

Variants
Actions
Navigation
Extras
Toolbox